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Nightingale
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Denmark
Jun 2001 time: 06:16
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Howdy,
Well, I've been playing this highly addictive game for about a month now, but something weird has started to happen, the weirdness looks like this:
CIVILIZATION3 has caused an invalid page fault in modul CIVILIZATION3.EXE on the address 017f:00403046.
Indhold af registrene:
EAX=00000000 CS=017f EIP=00403046 EFLGS=00010202
EBX=005c6858 SS=0187 ESP=00abf9e4 EBP=01570eb0
ECX=10f7d8ac DS=0187 ESI=10f7d8ac FS=52df
EDX=00000f5f ES=0187 EDI=00000000 GS=0000
Byte ved CS:EIP:
8b 80 3c 01 00 00 83 c1 58 8b 50 04 52 e8 a8 80
Indhold af stakken:
00000000 004063f3 00000000 10f7d8ac 10f7d740 01d05c60 0000149e 00000000 00586642 005c6858 0050d38d 10f7d520 00abfa50 00593b1b ffffffff 004eaf38
(Partly translated from Danish, error message might read differently on other machines.)
Personally this error messages is a complete mystery to me, I have no idea what it is trying to say (aside that the game has crashed, of course), or what to do about it.
I used to have DirectX 8.1 but killed it so I could go back to 8.0a, still didn't work, have the latest drives for my videocard (I assume the latest is the 23.11 thingy), a GeForce DDR, and now I'm fresh out of ideas.
I'm playing with the v1.16f patch.
Oh, and my whole system looks like this:
AMD Athlon 750
160 mb RAM
GeForce DDR
Sound Blaster Live! Bulk
Running Windows 98 Second Edition
I suppose those are the most important information.
The error always happens at the same time, I have two games that now crash when it's my turn again, there does not appear to be any order or any chance of predicting when an ongoing game will crash, it simply does at some point in the game, though both of the games have crashed in the Industrial Age...
Anyway, if anyone has any idea, or suggestion, or any kind of aid they can offer, it would be very nice.
Right now about the only thing I can think of is reinstalling Win98se, and I would really much rather not do that.
Thanks in advance to anyone that might take the time to ponder my problem.
Nightingale
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Nightingale
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Denmark
Jun 2001 time: 06:16
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Indeed? Well that puts a whole new spin on the situation then, I guess, I did not think it was possible to make the game crash simply because of some changes to the rules, I did not change graphics or anything like that, simply changed unit stats, resources, terrain, and some buildings... is this what one would call a bug then? If you have a "clean" civ3mod that works with the patch, perhaps you could attach it? Better to play with standard rules if the game works with them.
Thrawn05: I tried starting the game using the same screen size, and colour depth, still crashed, but thanks for the suggestion. 
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Nightingale
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Denmark
Jun 2001 time: 06:16
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Right, well I managed to get my game working again, since the problem was in the modified editor I went searching for anything that might cause problems in there.
Since the Explorer unit is so amazingly useless in the game (I think so anyway), I had made my own little unit, using Rifleman graphics, and with some changed stats, just to make that unit slot into something one might actually consider using... well, I just removed that unit, and put the explorer back, and lo! The game runs smoothly again... guess the moral of the story is that you should not mess with the units, aside from changing their stats, hope they do something about this bug (?) in some later patch.
Thanks for the help, Gramphos, I couldn't have isolated, and solved, the problem without you. 
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