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Big Dave
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Texas
Apr 1999 time: 23:16
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The ministers are stupid, untill you edit the text files that control them. Remember my reference to CTP2? Also, like CTP and CTP2 there is a large, active modding community out there. There is a Babylon 5 mod, numerous Star Trek races, and a number of others from various Sci-Fi books, media, etc.
Big Dave
PS It's all Infogrammes time untill they're making a profit on it, i.e. it's shipped out the door. Therefore, the publisher has a tremendous impact on the AI, along with all other facets of the finished product. Granted the author can always patch it after shipping, but we know how problematical THAT can be.
Edit: Added PS
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AnubisWoD
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Well actually some of the things they cut from the game is what made most people like it, IFP (although I hate that a lot of peopel liked it) and Ethos (made the game unique). Removing the Ethos and IFP actually has mainstreamed the game. So you can probably buy SE4 Gold and have just as much fun with that as in Moo 3. However I personally would wait for Moo3 and buy that. Se4 is a bit....... ameteur although it is still a good game.
Well to compair that to moo3 is. Supposidly moo3 is going to have a better diplomacy system (one like Alpha Centauri maybe?) however they seem to have the same automation. Combat for them depends if you like TBS or RTS. Also customizability is a great factor. Moo3 is as it is and SE4 has mods and you can add plenty of things to your liking. You will probably have to play both to see the real differences.
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AnubisWoD
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quote: Originally posted by Big Dave
The only thing I can see that's more "amaturish" about SEIV than MOO3 is the graphics. I can't speak for anyone else, but as long as the graphics are good enough to easily tell the difference between different units, planets, stars, and other phenomena then I'll take good game play over eye candy any day that ends in "y".
Big Dave |
Well its not just the graphics. The AI could use tweaking as well. Plus the non inclusion of tcp/ip support in the origional game. They should quit their day job and go full time for their next game. Because the main reason for it being ameteur is that they made it on their free time not because of how the game looks or plays.
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AnubisWoD
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quote: Originally posted by moominparatrooper
What they shoul do is strike a deal with a publisher who'll deliver their game to the shelves, as opposed to that little Internet outfit they're dealing with now. That's by far the most amateurish thing 'bout Malfador. |
That and their website is worse than mine for my Counter-Strike clan, lol.
I BET that now that moo3 is coming out they would get published by a "better" company, so long as they asked. Who knows they may be getting offers and just have a contract with shrapnel that forbids leaving.
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AnubisWoD
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quote: Originally posted by tishco
moo3 will be differnt to me as the only space games i have played are: smac, altho that is more civ than 4x space, moo2, and moo0.5, starlords, i dloaded a while ago, and got bored fairly quickly.
what makes moo3 a 5x game now? |
The "fifth" X is just hype. Its still a 4x game. Supposidly the 5th X is experiance. Which probably means the AI adapts to how you play which is a game play quality and no kind of X. What is retarded though is they have written "x's" in to the story to try to make the title make sense with the story. Its kinda strange. They name it the fifth x because its supposidly a 5x game, yet they have "x's" for all we know they could have made that title so they can remove the 5th X gameplay element and just say, the 4 xs are the homeworld of races that were destroyed from moo 2 and the 5th x is orion. Which IS what probably is going to happen.
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rdarnese
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quote: Originally posted by AnubisWoD
Well its not just the graphics. The AI could use tweaking as well. Plus the non inclusion of tcp/ip support in the origional game. They should quit their day job and go full time for their next game. Because the main reason for it being ameteur is that they made it on their free time not because of how the game looks or plays. |
Actually your mistaken there. Malfador Machinations is a one man outfit that has been self employed since around the time SE:IV was released. Allowing the game to be as moddable as it is also somewhat limits how hard coded the AI can be. Most developers can "cheat" by scripting their AI or letting it spy on it's opponent's, but with a 100% moddable AI you don't have that sort of luxury.
Different game design...
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rdarnese
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quote: Originally posted by moominparatrooper
What they shoul do is strike a deal with a publisher who'll deliver their game to the shelves, as opposed to that little Internet outfit they're dealing with now. That's by far the most amateurish thing 'bout Malfador. |
Heh, do you know that Shrapnel and Malfador have been approached by 15 seperate publishers and at least 10 retail chains to go retail? However all retail would do is pay them quarterly (at best), rip them off with expensive marketing costs, and pay them next to nothing per copy after returns. The extra exposure you get is not worth it.
Shrapnel has been in retail before in previous incarnations and we know of what we speak. Retail works for games that sell a LOT of copies, but games that don't just end up bankrupting the developers in question.
As far as rinky dink outfit you will probably want to know that we are one of the largest shippers in our home state of North Carolina, larger then several large corporations based in the state. SE:IV has sold copies to almost every country around the globe and has sold more copies over the internet than about every other publisher who has tried.
We aren't on the internet because we can't do retail, we're on the internet because we reject retail.
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rdarnese
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Actually your mistaken. Malfador would have seen some increase in sales due to being in retail but they would have been at 1/20th to 1/10th the amount that they get per sale with us, plus then having to pay marketing costs and waiting 3-6 months to get paid.
To make the same money in retail they would have had to sell 500,000 units in retail. There is no way that MOO3 or SE:IV could have sold that many in retail.
Oh we except checks and money orders. Just mark that as your payment option in your order. Your order will go on holand and as soon as we get your money order or check you will get your game.
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rdarnese
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Yeah I know that guy, he also runs www.net4war.com that has an online store that sells our stuff.
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AnubisWoD
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I assume you are from shrapnel. You guys should seriously try to get the game se iv shipped to stores. Or a future space empires game (se 5 maybe). That game would definately see a increase in sales and populatity. Maybe if you put something like pc gamers editors choice and on the cover something to the effect of it being the most customizable space strategy game that would attract even more to it.
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rdarnese
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Yeah but I don't think you guys get it. Most games do not make developers that much money in retail. Retail makes the PUBLISHERS money and guarantees that the developer will get funding for their next game.
However we are in business to give our developers the ability to make the game they want to make and to make the most money from that possible.
We just can't make the money in retail we can make online. I know for many folks that makes little sense, but that's because you haven't been involved in the inside of the industry like we have. We have been in retail, we prefer it this way, as a publisher and as a developer.
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