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Nick Yeast is offline Nick Yeast
Settler
Oklahoma
Dec 2001
time: 23:16
  Old Post 17-12-2001 04:00
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#1 Report this post to a moderator
Cities stuck at population of six?? Support Apolyton

Hello all!

I just started playing a game, and my cities seem to be stuck at a population of six. I'm generating tons of food (irrigated flood plains), but my cities aren't growing anymore. I've read through the rulebook looking for the reason, but no luck. I'm sure I'm overlooking something basic, but I'm a newbie, and though I've tried, I can't seem to find the answer. Can anyone clue me in as to what's happening?

Thanks very much in advance!

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:16
  Old Post 17-12-2001 04:01 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

build aquaducts !!!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 17-12-2001 04:04
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#3 Report this post to a moderator
Suffering from ads?

either that or build the cities next to rivers.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:16
  Old Post 17-12-2001 04:08 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#4 Report this post to a moderator
Help yourself to an AD-FREE life

well that is good advice when starting the game but too late for our current poster who wants to expand his current citys

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 17-12-2001 04:15
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#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

But isn't the governor supposed to pop up and tell you that City X need building Y to grow bigger then Z (if Y is invented)?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 17-12-2001 04:20
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Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Rasputin
well that is good advice when starting the game but too late for our current poster who wants to expand his current citys

Well, if I want to I can edit the map I play on.

It just involves some HEXing, in combination of use of disabled features in C3CT .

GodSpawn is offline GodSpawn
Prince
Scotland
Oct 2001
time: 05:16
  Old Post 17-12-2001 06:04
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Support Apolyton buy from Amazon

quote:
Originally posted by Gramphos
But isn't the governor supposed to pop up and tell you that City X need building Y to grow bigger then Z (if Y is invented)?


It only does that after you have researched the prerequestite advances for building Y. (It'd be kinda annoying otherwise.)

Nick Yeast is offline Nick Yeast
Settler
Oklahoma
Dec 2001
time: 23:16
  Old Post 17-12-2001 11:06
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#8 Report this post to a moderator
Enter the AD-FREE zone

Thanks much, everyone!

I suspected that it might be the need for aquaducts... Had thought that I would get a message about needing them, but I haven't researched construction yet. This is the first time I've made use of irrigated flood plains, and I guess my cities grew faster than they have before. Didn't realize the need for aquaducts kicked in so soon.

I guess I could have researched this one myself... but it's cool to be able to ask a question and get an assist from the community. Thanks again for all the help!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 17-12-2001 11:58
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#9 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by GodSpawn
It only does that after you have researched the prerequestite advances for building Y. (It'd be kinda annoying otherwise.)

What about an option "Finish current research, then research building Y, then finish current building in city, then change to aqueduct." (Of course only to be asked once).

GodSpawn is offline GodSpawn
Prince
Scotland
Oct 2001
time: 05:16
  Old Post 17-12-2001 17:41
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#10 Report this post to a moderator
Get a bigger avatar today!

Dunno how that would work in practice. You might be several steps away from developing the required building (hospitals come to mind). In the meantime, you would have time to build several different things in the full cities. I think the simplest option (what the game does currently) is the best in this particular case.

Libertarian is offline Libertarian
King

Nov 2001
time: 00:16
  Old Post 17-12-2001 17:55
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Increase Your PM Length

One question, please: what exactly did you do to turn off the Domestic Nag?

Mokael is offline Mokael
Chieftain

Apr 2001
time: 05:16
Exclamation  Old Post 17-12-2001 21:41
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#12 Report this post to a moderator
Re: Cities stuck at population of six?? Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Nick Yeast
I'm sure I'm overlooking something basic, but I'm a newbie, and though I've tried, I can't seem to find the answer. Can anyone clue me in as to what's happening?


Below-blet: Also, you might wanna go to preferences, and select tutorial option ... that might help

Heads up: Next city limist is 12 - you need a Hospital (available with Sanitation)

Nostalgia: The Aqueduct feature dates back to civ1, doesn't it?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 17-12-2001 22:16
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Re: Re: Cities stuck at population of six?? Support Apolyton

quote:
Originally posted by Mokael
Nostalgia: The Aqueduct feature dates back to civ1, doesn't it?

Yes it does, but the limit has been decreased with each game. In civ1 it was 10, civ2: 8 civ3: 6.

Mokael is offline Mokael
Chieftain

Apr 2001
time: 05:16
  Old Post 17-12-2001 22:38
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#14 Report this post to a moderator
Support Apolyton, buy Civilization 2

... and didn't civ2 had Sewer Systems instead of civ3's Hospital? Ah, the joy of good old civs ...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 17-12-2001 22:41
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#15 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Mokael
... and didn't civ2 had Sewer Systems instead of civ3's Hospital? Ah, the joy of good old civs ...

So true, and civ1 had nothing more.

Nick Yeast is offline Nick Yeast
Settler
Oklahoma
Dec 2001
time: 23:16
  Old Post 18-12-2001 09:28
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#16 Report this post to a moderator
Re: Re: Cities stuck at population of six?? Support Apolyton buy from Amazon

quote:
Originally posted by Mokael


Below-blet: Also, you might wanna go to preferences, and select tutorial option ... that might help

Heads up: Next city limist is 12 - you need a Hospital (available with Sanitation)

Nostalgia: The Aqueduct feature dates back to civ1, doesn't it?



Hey, actually, the tutorial is sounding like a good idea! Anything to keep from reading the manual for as long as possible...

I appreciate the head's up.

Wouldn't know about civ 1... the last civ I played was Civ 0, the original analog (board) version. And what I wouldn't give to get my hands on a copy nowadays, too!

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 18-12-2001 17:20
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#17 Report this post to a moderator
Remove this text

quote:
Originally posted by Libertarian
One question, please: what exactly did you do to turn off the Domestic Nag?


I wish i knew how to do this too.
And also the "Zulus have declared war on ......" messages between turns.

I wouldn't mind the large waits between turns on huge maps if i could just leave it running, and come back 5 min later when its waiting for my turn. But no. Those declarations of war and going back to peace absolutely need a pop-up to inform me of it, even though they are on the other side of the world, and declaring war on someone else also on the other side of the world.

This forces me to *wait* between turns just to close these annoying windows. A preferences option would be nice for this and the 'Domestic Nag'

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