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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:16
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Well, CtP has 4 mapsizes (CtP2 at least, unless I'm very much mistaken so does CtP1). The mapsizes (height x width) relate to 'medium' (the standard mapsize) in the following manner:
small 0.25
medium 1
large 1.777 -> 1.5
huge 2.12 -> 2
I used these values to adjust the city limits. Since there are too many governments in the game to post all values, I only posted 2 examples: democracy and tyranny. Most of the time I simply multiplied with the numbers above (and rounded it) but sometimes (esp. with small maps) the above numbers can't be used exactly 'cause it would do more wrong than right. I usually play on medium or large and only up to modern age myself so some additional deviations from the above numbers might be necessary for the other mapsizes and late-modern and future age governments.
Tyranny: default TooManyCitiesThreshold 10
small: 5 (should be 3 but this limits early expansion too much)
medium: 10
large: 15
huge: 20
Democracy: default TooManyCitiesThreshold 35 (in CtP2 at least, I think CtP1 is the same)
small: 10 (should be 9 but that's not a nice round number)
medium: 35
large: 55 (should be 53 but that's not a nice round number)
huge: 70
Note that sometimes these limits are still a bit tight but for me that's part of the fun: trying to cope with the unhappiness while still carrying on a military campaign (the game would truly become a walk in the park if these limits aren't not tight enough). As it is, at least on medium with renaissance-modern governments, the entire world *can* be conquered without disbanding cities, but it *is* a struggle.
As far as changing the limits mid-game is concerned, I'm not sure exactly what you're thinking about here but I suppose you could simply define more government types...
Edit: wait, or do can you change a save-game and continue to play with the new limits? I think the answer to that would be no, but I'm not 100% certain.
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