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TrainWreck20
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Austin, TX
Jul 1999 time: 05:16
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Well, I think I saw an answer for 'why' somewhere else. This isn't anything I discovered, but seemed to sound sensible:
The game recalculates trade routes each players turn and determines which cities have access to which resource and each luxury. With airports and harbors, this apparently takes considerable processor crunching, esp on the mammoth maps with 16 civs.
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