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pcasey
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Modern era techs cost a lot more than industrial era techs, which makes it hard to stay on a 4 turns per tech curve once the modern era hits.
Some tips.
1) Grow. A big empire = more revenue = more research. On higher difficulty levels, you must fight wars to survive and prosper. Don't hesistate to pull the trigger and run wars of expansion.
2) Get computers early. Then put research labs everywhere.
3) Put Copernicus, Newtons, Seti in the same preferably large city.
4) Build wall street and make sure you have at least 1000 gold banked. The extra 50 gold a turn in interest makes a big difference on smaller maps and can let you run a higher science level.
5) Trade techs with the AI if you're falling behind them. Its often more cost efficient to run all cash and buy tech from the AI than it is to run all science and research them. Of course this presupposes you're falling behind. If you still have a tech lead, I dont' usually recommend selling it off although I"ve been know to unload useless techs this way e.g. Free Artistry after I've built shakespeares, etc.
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MarshalN
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Also, what government are you using? Democracy vs Communism makes a big difference. Are you building universities everywhere?
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rflagg
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Alexandria VA
Nov 2001 time: 05:16
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A possible gain that I'd see with your current setup is this:
Set your science higher, and make sure you are getting as many luxuries as possible. Even if there's an un-occupied square of land half way around the world, send a settler there and rush build a harbor immediately. Don't worry about anything else for the city, it's just for luxuries only anyways. Also, trade, trade, trade for all the luxuries you can, and frequently renegoiate your luxury trade deals (where you're selling lux's - shoot for the highest bidder, usually around 20 gold/turn if they have some cash and they're polite or better with you). Doing this, along with being ahead in the tech race slightly and selling the techs to all the other civs (make sure you sell the same tech to just about everyone in the same turn, otherwise they'll sell it to other civs and make money off it) should allow for a higher rate of return.
If that doesn't work, try more cities. Believe it or not, I'm playing on a huge earth map, and control all of Africa and Saudi Arabia (cities don't overlap except one or two), and although my production isn't the greatest in all of them, each one has a library/university, and I've got a science rate of 60% and am bringing in the modern techs at around 10 turns (in a republic).
Hope this helps in some way! 
-Rflagg.
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solo
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Lowell, MA USA
Jan 2001 time: 05:16
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I agree with pchang. At lower levels you are doing all the work, which takes even longer now with the new patch. Increasing your science helps, but think how much faster research would go if you could learn eight techs simultaneously, which is essentially what is going on at higher levels, where MOST techs are acquired through trade. Apply this lesson to lower levels and use the AI to help you research the tree by trading all and any new techs you acquire with everyone of them, to assure that each will be learning something yet unknown to all. Group progress through the tech tree will always outpace an individual effort.
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minute_soup
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Size of the map and level of difficult has a lot to do with it, I am playing Deity level with a huge map, by 1200AD I was researching future techs. 75% of the advances came from other civilizations though. The game gets really interesting when everyone have all the modern weapons, a lot more strategy involved. Way more fun than using the early rush strategy!
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