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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:16
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Ive just played Temba's Charlemagne, and am now playing "Arabs" (sorry i forget the designers name)
Both have strenghts and weaknesses - interestingly opposite strengths and weaknesses.
Charlemagne has lots of nice "features" (some perhaps borrowed, i dont know the history of these things) eg whales for gold, scythian camps (kurgans) for gold, horses for units (like hartel), refugees for shields whenever spanish city falls to muslims, lots of interesting events on city taking(eg "burning" of pagan wonders) interesting events set to historical year (appearance of Roland), champions who are always replaced, etc.
I mean just loads of goodies. BUT - the map is wrong - in several significant ways - which stopped me from wanting to replay this scen, one which i really wanted to like. In fairness to Temba he admits upfront that the map is not historical, but this was still something that got in the way of an otherwise great scen.
Arabs is a fairly "flat" scen. Hardly any events, few different units.
The tech tree takes an interesting approach - hard to research more than a few techs, (well until you conquer everything ) but techs you research DO matter. BUT - the map is a masterpiece - perfectly placed cities, from afganistan, to spain. Careful attention to historical extent of Byzantine, persian empires, Italian situation, etc. Right now it is the map more than anything else that keeps me playing.
Now of course there are some great scenarios that excel in both areas (dare i plug Seeds of Greatness?) But scenario designers work hard for the public good, and i dont complain if i get one or the other. Sometimes a choice must me made where to put effort. But i wonder what the rest of you think is more important
map or events (or tech tree or units for that matter)
LOTM
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Heresson
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of frogs
Jun 2000 time: 06:16
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I'm the guy responsible for Outremer; thanks Kobayashi, but to prevent disappointment I must disagree with what You say. Outremer wasn't hist. accurate. For instance, Acco is taken in the first turns, while it should be
taken only two years later. In fact, there should be 2 Jerusalemian civs...
And geography... f.e. Baghras isn't located properly.
Of course, there were some reasons for doing it like that, but...
Anyway, I thank You for your praise.
And by the way. Though I'm out of civ creation for at least 1 year,
now I have some time to correct a bit mistakes in my last scn, Komnenai.
I have just a week for that, so plz, if You have any comments on what should be fixed...
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Stefan Härtel
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Eddie's best friend
Jul 1999 time: 06:16
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Hmm... maps are an important factor to a historical scenario, and I for sure wouldn't play a scenario where Constantinople would be placed in eastern Anatolia, but don't correct yourself to death. Make compromises. If two cities are too close to each other (i.e. one square apart or so), place them a bit more distinct, I'd say. So what if Babylon is two squares further two the south than it should be... I've seen scenarios where Hamburg lies at the Baltic sea, or Tehran is at the Caspian, and yet I'd judge them good, because they were simply fun to play.
To me, other aspects must count as well. A decent athmosphere, a tech tree that fits the historical situation, balanced units and gameplay, realism, etc... A good map is nothing without a good scenario taking place on it.
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kobayashi
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Singapore
Dec 2000 time: 13:16
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quote: Originally posted by Heresson
And by the way. Though I'm out of civ creation for at least 1 year,
now I have some time to correct a bit mistakes in my last scn, Komnenai.
I have just a week for that, so plz, if You have any comments on what should be fixed... |
If you a referring to Komnenai, sorry I never came across it.
But if you are referring to outremer, just read the review, link is above. But from what I recall, the most glaring problem was that the temples and churches didn't work because the prerequisite techs were changed.
Last edited by kobayashi on 22-12-2001 at 08:41
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