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cassembler
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Loud Cow Productions
Oct 2001 time: 23:16
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Ok, I've been thinking about the wounded expantionist civs...
How about a "scout" ship...
It's only possible if one can specify in a unit's attributes what type of civ can build it. If not, the maybe ?two? special units for each expantionist civ?
Ok here's what I'm thinkin':
1) a ship available with, say, pottery that has three movement, is cheap to build (20 shields?), but has 0/1 A/D and can't carry units.
2) a ship available concurrently with a galley, but has an extra movement or that can hold more troops.
3) a ship available at start of game that costs 10 shields, but carries no units and only moves one or two spaces...
Any modders out there wanna take up this challenge?
ALL comments welcome, but I'm not gonna make the unit. I just wanna see it get made.
PS, is there a way to adjust a unit's range of vision???

it's my new smiley!
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cassembler
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Loud Cow Productions
Oct 2001 time: 23:16
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I dunno, I'm kinda steering towards a 0/0/2 ship that only visits coastal squares, carries nothing, and costs 20 shields.
This would allow it ONLY for exploration, make it so it was cheap, but not too cheap, and available and useful only in the early game.
This way, if you play an expantionist civ, regardless of the map type, you know you're gonna get to explore faster than everyone else. That doesn't necessarily translate to faster expansion, just smarter and more efficient expansion.
My $.02
PS, you wouldn't happen to know how to simply "add" a unit to certain civs, would you?
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Badtz Maru
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Does giving an Improvement the 'Expansionist' flag make it half-price for expansionist civilizations, like 'Commercial', 'Religious', and 'Military' improvements are for the relative civilizations? I've flagged a few of the improvements as Expansionist but I keep forgetting to see if it makes a difference as I've been playing non-expansionist civs mostly since making my changes.
If it does, I'd suggest making the Granary, Harbor, Airport, and possibly the Courthouse and Police Station Expansionist, since those are all useful to someone with a far-flung empire.
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