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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:16
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Hi, Lou
Welcome onboard.
quote:
The problem becomes apparent after about 10 turns. My earlier PC had 128 MB of RAM and only about 5 turns were needed.
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Wow, that's strange. I've only got 128 MB and I've never noticed any problem. Also, I think you're the first one to bring this up; surely if it were a more common problem someone would have mentioned it earlier. You say it affects CTP1 too? Maybe it would be an idea to post a question in CTP1 Multiplayer. I think there's still a lot of guys playing it so there's more likely to be someone there who has come across it.
You mentioned earlier:
quote:
In my view the most serious drawback of CTP2 is the almost total passivity of the AI. Given that there will be no CTP3 is there any point in 'brainstorming' the CTP2 AI to see what can be done? (I know that some work has already been done in this regard.)
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Although much has been done, IMHO there's still much more that could be done. Paradoxically, one of the big drawbacks of CTP2 is that it is so modifiable. You can change almost anything; in particular, you can virtually completely rewrite the AI. Check out player1's thread "Strategic CODE " in the CTP2-Creation/... forum. As Locutus pointed out there, in theory you could completely clear the existing strategies and then start over from scratch. But as he went on to note, this would just be too huge an undertaking. Still, there's lots of room for experimentation.
So, the problem is, though, that even after a year, it's difficult to know where to start. I see you're a programmer, so if you're interested and you've got some time on your hands, this has got to be the forum for you. There's definitely a point to 'brainstorming' the AI: for example, the problems of getting the AI to use it's Aircraft carriers properly and also to mount amphibious invasions have never been addressed.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:16
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quote: Originally posted by Peter Triggs
Wow, that's strange. I've only got 128 MB and I've never noticed any problem. |
Heck, I used to play CtP1 on 32 MB and never had any problems (now I'm have 64 MB and, like I said before, still no problems). That's very weird, after just 10 turns.
quote: I see you're a programmer, so if you're interested and you've got some time on your hands, this has got to be the forum for you. |
Yeah, we can always use some fresh blood Join us now, you won't regret it! 
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:16
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quote: Originally posted by Peter Triggs
Wow, that's strange. I've only got 128 MB and I've never noticed any problem.
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quote: Originally posted by Locutus
Heck, I used to play CtP1 on 32 MB and never had any problems (now I'm have 64 MB and, like I said before, still no problems). That's very weird, after just 10 turns.
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I never had this problem. Neither on my current computer (Athlon 1333 Mhz, 255 Mb Ram, Windoze98) nor on my old one (K6 233 Mhz, 64 Mb Ram, Windoze95). I had only a problem with CTP1 this bug caused a crash everytime I tried to load an advanced savegame, I had to throw 2 files into the dustbin before loading a savegame and it worked. That was before the hack patch, so my question do you have the patch installed? I guess you have but nevertheless I should ask.
-Martin
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