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Dr. K.
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A question on your porting process:
If you and your beta-testers notice a problem not specific to mac issues, can you fix it natively in the new Mac port, or are you merely translating the work of the PC team? Do you need then to wait for a series of patches by the PC folks?
Also, are you authorized to make changes that "fix" things that are not so clearly bugs, such as the problem of completely inferior ancient units defeating excellent modern units? This would be nice.
In CivII, combat fairness was excellent--under most normal circumstances, better units defeated inferior ones. I saw veteran fortified phalanxes on a mountain defeat inexperienced armor--but this was reasonable. There were a clear set of circumstances under which modern weaponry was vulnerable. I am told of warriors in CivIII that can attack and defeat armor defending walled cities. This is not reasonable unless we're talking about multiple armies of elite warriors attacking a single conscripted unit of armor in the same turn.
I hope you are authorized to make all the fixes necessary to elevate CivIII for Mac past that of the PC version, to at least the quality of your excellent Civ II for Mac.
Minor pet peev: I liked terraforming in Civ II and I'm told it's gone in Civ III. But I can live with this more than bugs.
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Dr. K.
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quote: Originally posted by Smash
Firaxis doesn't consider it bug. And,in reality it isn't. It is the result of a poorly thought-out system. It's like civ1 all over again. The goofy results are not rampant, but frequent enough to make upgrading a folly...
...It doesn't make the game unplayable or anything but it does add to the frustation level. Frustration is not fun. |
I couldn't agree with you more Smash, although I do like to see an *occasional* upset victory.
Why is upgrading a folly though? Because you lose veteran or elite status (and thus hit points), or because it simply isn't worth the gold? I can tolerate randomness more than a system that doesn't reward higher-tech units.
This leads me to ask another question--will Bradman include an editor?
I saw on the PC forum that someone suggested using the editor to simply increase the hitpoints of all units from 2/3/4/5 for conscript/normal/vet/elite to, say 4/6/8/10, which should preserve the relative benefit of all experience levels, while decreasing randomness of the results. Theoretically, with hitpoints approaching infinity, randomness will approach zero, so we can just increase hitpoints to allow our own personally satisfying level of randomness. Whaddaya think?
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Dr. K.
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Brad, I know you answered this with an "idunno yet" last month, but is there any news on whether your team will be including an editor?
Given some of the--cough--"design decisions" of Firaxis, it seems we are going to need one to restore the playability of the game to a reasonable standard.
Respectfully and hopefully,
-- Dr. K.
Last edited by Dr. K. on 20-12-2001 at 12:33
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bradman
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Westlake Interactive, Civ3 Mac Programmer
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Chandler, AZ, USA
Mar 2000 time: 22:16
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quote: Originally posted by CYBERAmazon I understand the inability to determine which civilization starts where in the world is a very big issue with gamers . |
I've noticed that this seems to be fixed in the 1.16 patch. I can play an "Earth" scenario with random placement or historically accurate placement.
quote: That said, am I correct in understanding that there will be another release of Civ III for the Macintosh? The one coming out now and then another three or four months down the road that will incorporate additional fixes and/or additions made by Firaxis? |
The honest truth is that I have no idea what the future patch schedule is for Civ3. I would not be shocked if they do 2 or 3 more patches like they did with SMAC. If you decide to wait, you'll probably look at a year's time if they follow a similar release schedule to Alpha Centauri. If they decide to pull a Blizzard, they could still be patching and balancing 2 years after release. Ultimately, I think you should buy it when you want to start playing it instead of trying to second-guess what Firaxis might do. I'd also like to point out that most of the posters in the PC forums are what you could consider "hardcore fanboys" and the content of their posts reflects a level of critical analysis that you may or may not have, given that the bulk of the reviews showing up in magazines and online sites tends to be a bit more positive in nature.
Switching gears completely, is it just me, or does it take FOREVER to try to post to this forum? I'm trying to keep my replies to a minimum just because it's such a pain, and I'm impatient. 
Brad
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Dr. K.
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quote: Originally posted by bradman
I would not be shocked if they do 2 or 3 more patches like they did with SMAC. If you decide to wait, you'll probably look at a year's time...Ultimately, I think you should buy it when you want to start playing it instead of trying to second-guess what Firaxis might do. |
Thanks for the info. From my reading of the PC CivIII bugs thread started by Firaxis, they are inviting comments, and halfway through the thread, the firaxis guy (forgot his name) posted to thank the bug-posters for their input saying it's been helpful to their team. Therefore, I think you are correct that there will be a string of patches.
I guess what we the Mac customers need to know then is: Is there likely to be a free downloadable patch for your Mac Port at some future date?
quote: Originally posted by bradman
Switching gears completely, is it just me, or does it take FOREVER to try to post to this forum?
Brad |
I thought it was just me, because I have a regular phone line link now after having been spoiled by a T1. Yeah, it's slower than molasses running uphill in January. I think the site admins were saying the server was having trouble handling the exponentially increased traffic surrounding the Civ III release.
Brad: I posted this question on a different thread but I'll ask here again. We were told via yesterday's announcement that the game is Gold and available to order online, and can expect shipping as soon as early Jan (As you can see, I've decided not to wait ). WHERE? I can't find it anywhere except Bits&Chips--who lists it as "To be released 04/02".
Thanks again.
Last edited by Dr. K. on 21-12-2001 at 22:24
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Wiglaf
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Cambridge
Dec 2000 time: 23:16
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CYBER, I don't think they'll have the editor out of the box in any form - evidently, straight from Firaxis, it's hardcore PC in every way. Just look at the screenshots, it's not a very mac friendly tool at all. Like he said, though, not that big a loss until patched up a bit.
Question: a 333 MHz G3 might be the minimum, but on the PC side (with intel's generally inflated system of measuring clock speed) only a pII 300 MHz is required to run (on a small map with a small number of civs, granted, but able to boot up). Will it be the same for the mac side (500 for large maps, sub 500 MHz for smaller maps) or will late rev iMacs/G4s be a black and white requirement?
Then again, those 600 MHz iMacs are a little bit cheaper now...
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