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FrantzX
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The hardware in any XBox is identical to any other XBox, and so on with the other console. That eliminates the chance for any hardware conflicts; there go half the bugs. Also, console games have to be approved by the console maker, so that additional testing by a third party. PC software companies can release any drek onto the market. Just look at a Pool of Radiance II.
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felder
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I agree completely. Hardware problems aside, one would think most games could be released relatively bug free. It must be that console game makers are well aware that they can't patch post release, so they actually have a much more thorough test process.
My assumption is that PC game makers are just being cheap on us. They release hurried games without adequate testing, knowing full well they have bugs. However, they can get away with it because they figure they'll just keep working on the game while they get revenue. The scary thing is Civ3 isn't even close to the worst of games like this. There have been quite a few game releases that were just utterly unplayable without considerable patching (i.e. Ultima 9 took several patches and still has problems).
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Griff000
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Kidderminster, England
Dec 2001 time: 05:16
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quote: Originally posted by felder
I agree completely. Hardware problems aside, one would think most games could be released relatively bug free. It must be that console game makers are well aware that they can't patch post release, so they actually have a much more thorough test process.
My assumption is that PC game makers are just being cheap on us. They release hurried games without adequate testing, knowing full well they have bugs. However, they can get away with it because they figure they'll just keep working on the game while they get revenue. The scary thing is Civ3 isn't even close to the worst of games like this. There have been quite a few game releases that were just utterly unplayable without considerable patching (i.e. Ultima 9 took several patches and still has problems). |
This pretty much sums it up for me.
Hardware should be much less of an issue now-a-days with compatibility layers like DirectX. Prior to DirectX I would agree, developers had their work cut out for them simply getting a game to work. But I don't remember endless patches then... it's a fairly recent phenomenon.
Here's what I'd guess happens...
Why not have the whole team working flat out to get the game 7/8ths finished. Sell the almost complete game to the public. Let the majority of the team move on to the next big thing. Leave a couple of developers to patch and finish the original game.
This has unfortunately becoming the accepted norm for PC games.
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TrainWreck20
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Austin, TX
Jul 1999 time: 05:16
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Well, I agree that I would prefer a complete product at shipping time, I can?t say that I am completely dissatisfied with how the market currently works. I have some opinions on why the patch is an integral part of the game nowdays (actual a button to click on the interface on some!).
The games are, in most regards, much more complex. The countless hours of playtesting required to catch the glitches would be enormous. The $$$ of the games would go up accordingly, maybe so much so that the public would not buy it and the games would not be developed. The detailed playtesting has now been shifted to the purchaser with the understanding that a patch would fix legitimate bugs (not complaints).
Granted, some seem like they should be caught before shipping, but I can live with the problems if they are taken care of eventually. IMHO, Firaxis came out in a timely manner with a first patch. I have not had any of the crashing problems, so I really believe that is due to the almost infinite hardware configurations out there, although I do not play the huge map/16 civ games, so those might have their own problems.
Regarding the console games, they just aren?t that complex. Yes, they can be flashy, but strategy on a console is not a real market, to me. I hate football/racing/skiing/etc arcade games, and other than graphics, are they really that much different from each other? I play them over at a friends once or twice, have a little fun, then totally forget the game ever existed. CIV III, for all its problems, has in itself entertained me more than all the Sega or Nintendo games put together (well, some years ago I did have a stretch of Mario III or something ).
I also think the average computer game customer is a little more demanding than the average console customer, acknowledging that some people, obviously, play both. The typically console player either likes the game or not, end of story. At least here, the games have generated a huge amount of discussion, which is part of the fun of the game, no?
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Elowan
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quote: Originally posted by Griff000
Here's what I'd guess happens...
Why not have the whole team working flat out to get the game 7/8ths finished. Sell the almost complete game to the public. Let the majority of the team move on to the next big thing. Leave a couple of developers to patch and finish the original game.
This has unfortunately becoming the accepted norm for PC games. |
But this is not just a problem of PC games and it's been going on for years. The same thing goes for software in general. The beta test group is never large enough to catch all the bugs and such individuals tend to be relatively sophisticated and generally don't make 'beginners faux pauxs'.
Years ago, someone said: "Never buy version 1 of anything."
That said, pre-patch CivIII was version 1.
But the same thing happens out in the 'real' world. It's happened that drugs, tested and approved by the FDA, released into the market, end up killing folks or show sufficient serious side-effects (not seen in testing) amongst the general population that they have to be recalled.
That doesn't mean that we should be complacent or not blow the whistle in the case of drug problems but we can show some restraint in matters that are not life-and-death.
I submit that software bugs are not (generally speaking) life-or-death matters - particularly games.
Hence - if you bought version 1 - be prepared for some glitches or wait to buy it. If you bought it - ask yourself whether you got any entertainment from it. Then possess yourself with patience.
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ColdWizard
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why pay for testers when you can have the gamers test your product for you? the makers just pay attention to the gripes and then release a patch. no salaries for testers, and still got the revenue.
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Golgo13
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I think the key word in this discussion is abuse. Patches are not a horrible thing and most PC gamers accept them as part of the gaming experience. However, the possibility does exist for publishers/developers to abuse patches. Just because a bug can be fixed or a feature added post-release does not justify releasing a buggy game with half the features missing. The positive side to patches are expansion packs. These are great ways for a company to build upon a good game. Now these too can be abused by companies, but the consumer always has the power not to buy the expansion.
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Daveraver
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State of Confusion
Nov 2001 time: 00:16
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you know, the point could be made that Firaxis represents something of a poly-chronic culture. Meaning that they do not place as much value on the timing of important events as those of us from more mono-chronic cultures (i.e. america, europe, etc). Therefore, where this timing issue may be important to us, to them it is simply an issue of "it will get done, don't worry about it."
I'm sorry, I just finished a research paper for my Cross Cultural Communications seminar.
Personally, I think its bull. Hardware issues aside, some large (but I agree non-showstopper) bugs made into the shipping version of this game, and there is really no excuse for that. Hey, a friend of mine is a play tester, the absolutely best job out there, let ME in on it Firaxis. I'm sure TONS of people would have loved to help out in that department. A hundred hardcore gamers from this site alone would have spotted those bugs, and I doubt that it would have hurt sales.
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:16
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The increased complexity of console games is also helping blend the line between the two industries, forcing some game companies (even ones that are notorious for releasing unfinished products) to release finished PC products in order to meet the rigors of the console environment. Best example of this is Morrowind, sequel to Daggerfall. Daggerfall was absolutely one of the most bug-infested games I have ever laid eyes on; you couldn't even win the game as it originally shipped until you'd patched it, and even after all of the patches were released there were still several times that I became trapped in stray polygons, fell into endless voids ("whoops, I guess that wall didn't really exist), etc. I've been looking forward to Morrowind, but was expecting that it would be another bug-infested game that I'd have to wait six months before purchasing in order to save myself the frustration of playing a half-finished game.
Recently, however, Bethesda signed a deal with Microsoft, and they've delayed the release of Morrowind so that it will be simultaneously released for the XBox and the PC. In other words, Bethesda is being more or less forced to release a finished product this time.
If simultaneous releases like this become a trend (and I expect that they will be, as consoles more closely match the abilities of the PC), then I'm hopeful that soon there will be far fewer bug-infested PC games plagueing the market.
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