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Jamison
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Agreed, Civ3 would have been ALOT more better if Brian stayed.
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Libertarian
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I don't think he would have punished empire builders in the modern age by designing the game to place burdens and obstacles on them that are impossible to overcome. Yes, you can win as an empire builder, but it is about as much fun as sliding down a razor blade into a vat of alchohol.
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Ixander
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This question is not very constructive. Firaxis will have to find their own way now. When a driving force and visionary like BrianR leaves a company, filling the hiatus is bound to take time. You cannot blame Firaxis for that, it's just one of those things.
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Moraelin
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quote: Originally posted by Skanky Burns
He would have made it that once your empire reached a critical mass, every other AI would become hostile to you, refuse to trade, and declare war even if that move was suicidal for them.
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As opposed to Civ 3, where as soon as I have half a dozen cities everyone starts being "annoyed" with me, and will demand only trades that are totally unreasonable. And they get insulted if I refuse to give them Gems AND 100 gold per turn AND the secret of Gunpowder in exchange for their Furs. And they attack me without any unltimatum or explanation why, even if they're 90 squares away from my border and it takes half the game for their spearmen to even reach me. (Roughly the equivalent of Northern Khorea declaring war on Spain. On land, not by sea. With non-motorized infantry.) And even if they still had space for expansion closer to home. And even if as a result of previous wars declared on me, I now have 3 times the cities they have, and mine are size 12, while theirs are at most size 4. Is that suicidal, or what?
Either way, truth be told, we'll never know what it would have looked like. I could venture a few ideas, but then he'd probably have better ideas than me any time. As I've said, guess we'll never know.
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David Murray
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But lots of the features he pioneered are already in Civilization 3. Trading communications, loaning gold, unique personalities, security council (UN) votes etc all came first in SMAC.
If Brian Reynolds had designed Civ3 he would have been proud and rightly so! (Although replacing social engineering with a simplistic five government model was a big mistake.)
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VetLegion
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yeah, right, mr. Brian Reynolds is a genous who would make civ3 appeal to all people.
Anyone knows the guy in person? I like his games, but he did not do one of them alone.
I think there is too much wild guessing going on here. What if he left because he wanted to make civ3 RTS? How good would he have done it in that case?
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sophist
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quote: Originally posted by David Murray
But lots of the features he pioneered are already in Civilization 3. Trading communications, loaning gold, unique personalities, security council (UN) votes etc all came first in SMAC.
If Brian Reynolds had designed Civ3 he would have been proud and rightly so! (Although replacing social engineering with a simplistic five government model was a big mistake.) |
There was way more in SMAC that could have been put into Civ3 to make it better. For starters, the prototyping model is pretty cool and was pretty workable. Plus the unique map features were neat, though a bit predictable. And the government types were cooler. Atmospherically it was light years ahead.
SMAC was limited by the technology of its time (AI). If the same concepts were put together with civ3 today, we would have a much better game.
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