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Libertarian
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When you start a game, you can check and uncheck the victory options.
How did you miss this?
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kailhun
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Leiden, The Netherlands
Nov 2001 time: 05:16
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I know about switching off cultural victory at the start of a game. I want to know if it's possible to do this during a game: somehow editing a save game (I assume this contains information on the possible victories).
Diplomatic victory can be 'switched off' during a game by sabotaging the United Nations (editing the rules so that it no longer allows for a diplomatic victory).
Can the ammount neede for a cultural victory be raised? I've looked but can't find an entry for this.
Robert
Last edited by kailhun on 20-12-2001 at 17:37
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Code Monkey
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The limit for cultural victory should be tied to map size. I've never reached 100,000 (and I am one culture emphasising leader) on a standard size map - it must be nigh impossible to win by cultural means on a small or tiny map unless you deliberately set out to win that way and ignore other victory paths. OTOH, since I did get to about 97,000 in a game where I won by domination, I suspect it's probably pretty trivial on a huge map.
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Master Marcus
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Quebec, Canada
Jan 2000 time: 00:16
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quote: Originally posted by Code Monkey
The limit for cultural victory should be tied to map size. I've never reached 100,000 (and I am one culture emphasising leader) on a standard size map - it must be nigh impossible to win by cultural means on a small or tiny map unless you deliberately set out to win that way and ignore other victory paths. OTOH, since I did get to about 97,000 in a game where I won by domination, I suspect it's probably pretty trivial on a huge map. |
It's trivial on a huge map to get even more than 200 000 culture points , but the real challenge IS to get at least twice the culture points than the nearest AI on that matter, and on a huge map that means to be a warmonger and build 400-500+ units in order to weaken a lot a couple of strong AIs, keeping most of the conquered cities and rush-build cult facilities. You have lot of room also to colonize neutral pockets resulting from world wars and opponents eradication, but again in order to survive YOUR future wars, those new cities must be well guarded by lots of defense and offense.
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Xentropy
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quote: Originally posted by kailhun
It has happened twice now. My civ is coming along nicely, the world is at peace and suddenly the culture counter hits 100.000 and I win! But I don't want to win, yet. |
Your question was already answered, but I have one of my own. What difficulty were you playing? If it was higher than Warlord, wow, congrats, good win! The tough part isn't the 100k culture, it's the doubling the 2nd best culture in the world that I find impossible. I have yet to get a cultural win, though I hear it's a textbox win like every other win except spaceship so I'm not missing much.
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kailhun
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Leiden, The Netherlands
Nov 2001 time: 05:16
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quote: Originally posted by Xentropy
If it was higher than Warlord, wow, congrats, good win! The tough part isn't the 100k culture, it's the doubling the 2nd best culture in the world that I find impossible. |
Warlord. I'm now playing regent and I see why a cultural victory would be next to impossible here. It almost seems as if another civ always builds your wonder the turn before you finish it.
What is this? A feature?
On a sidenote: bring back caravans!
quote: I have yet to get a cultural win, though I hear it's a textbox win like every other win except spaceship so I'm not missing much. |
Yup, just a textbox. Quite a letdown actually.
I'd say the lack of triumphal victory animations is the biggest letdown of the game. I mean, you've been working towards this for days (in my case days anyway) and all you get is a little box thingy.
If I had any programming skills, this would be the first thing I'd add. Unfortunately for me, and others I guess, I don't.
Robert
Last edited by kailhun on 23-12-2001 at 17:19
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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