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mykyl
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DataIO system operation Error: TILE
I am getting this error when trying to load saved games since I installed the patch. This is the second and correct version of the patch.
My first post-patch game made it just into the modern era before it struck. My second game is barely out of ancient. When I get this error on a saved game, it also pops up on all the autosaves of that game (with the exception of the very first one in 4000 BC)....so my only option is to start that game over or start a new game.
Any help would be appreciated.
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mykyl
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I will when I get home.
Unfortunately, I do not have a working save. There is no warning when this happens, and the corruption may go on for many turns without you knowing it until the next time you play. As I said, all the autosaves are corrupt as well.
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mykyl
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So you need just a map before the bug?
Here is the save in 4000 BC before the corruption if this helps....if you are able to fix this, I would greatly appreciate it if you could tell me how so I can do it in the future until there is (hopefully) a patch that will fix this.
Attachment: civilization iii autosave 4000 bc.zip
This has been downloaded 1 time(s).
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:16
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quote: Originally posted by mykyl
So you need just a map before the bug? |
I could fix it without the map (but I didn't know as I hadn't ran into that error before).
quote: if you are able to fix this, I would greatly appreciate it if you could tell me how so I can do it in the future until there is (hopefully) a patch that will fix this. |
I don't know if it is easy to fix without a debug version of a savegame reader...
This is what I did.
First I tried to load the save in C3CT, but as it didn't work (the file was not as expected) I went to the source code, and made a breakpoint when no more tiles were found.
When I got there I figured out that not all 9800 tiles had been loaded, so I checked the section that stopped the tiles, and it wasn't "CONT" as expected, but "uILE". So I got to my HEX-editor and made a search for "uILE" in the SAV, and found one tile that hat had its starters changed to uILE from TILE (each tile has two starters) I changed them back (edited two bytes), and the file was fixed.
Attachment: civilization iii autosave 960b ad.zip
This has been downloaded 1 time(s).
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mykyl
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Thank you very much. Been a LONG time since I have touched a Hex editor. I will have to look into it.
Do you have any idea what the cause of this is?
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mykyl
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The displayed error was the same. I assume the fix wil be the same for those. I will check tonight and over the weekend.
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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