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Thomas Paine
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Has anyone a use for the Civ3 whirlybird? I've never even produced one, nor has any of my computer opponents.
The helicopter option only appears in the tech tree right about the time mechanized infantry neuters the viability of standard troops. One can only transport one infantry unit at a time, so.....what roll do they play in the civ3 universe?
The only strategy I can think of which could possibly make use of helicopters would involve a series of strike-and-run sabotage missions. Fly in five helicopters loaded with five infantry deep into enemy territory for the sole purpose of pillaging the countryside.
Can anyone share any alternate suggestions? Or is the Civ3 helicopter a developmental dead end?
(I wonder what Firaxis had in mind... ?)
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Capt Dizle
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Nothing. They didn't finish the game before it was released. There wasn't the playtesting necessary to figure out the whole last quarter of the game.
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habadacus
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I built a few, and never figured out what to do with them except re-base them for no apparent reason. Units in the same town as them didn't seem to have a load option, and they have no combat abilities. I think you take them with your reciept within 30 days back to comp USA and get a copy of Empire Earth. Yep, that's what you do with them.
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justjake73
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I find helos frustrating due to their lack of real range and carry ability. The only things I can think of are:
Helicopters can insert forces into the AI's frontier easily and quickly and cut off / destroy colonies. In this manner they can hold land and vital roads in the beginning of a major offensive on your part (like the Allies did early on D-Day) until forces can break through and link up.
Keep some "light" infantry as an airborne cavalry division - don't upgrade them ALL, maybe keep half of your infantry non-upgraded and build more mechs to compensate (if you have enough $$)
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shuttleswo
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I've actually seen the AI use helicopters, although it emphasizes how stupid they are (both the AI and 'copters).
The Indians had a small, single city sized island off the coast of a small continent I had captured (I was racing to wipe out the Chinese before the Indians, got all but 2 cities including the one on the island) after the Chinese were wiped out I started to rebuild the continent and move out the armor to position them for a blitz on the Russians when I noticed the Indians moving infantry over my border. The very next turn two Indian 'copters landed an infantry unit and longbow (why?) from that small island and declared war; needless to say the modern armor I had around before wiping out the Chinese made quick work of them.
I had never even considered the possibilities of 'copters before seeing that (actually forgot they were in there) and having seen the Indians use them I can't imagine what use copters would have to a human player. An AI transport full of modern armor (which I’ve also seen) is considerably scarier than a copter with infantry and longbows.
Having said all that I have to admit that the graphics/animations of the copters are pretty cool and I was a little unsettled by those graphics as they made me afraid the attack was more serious than it ultimately was. I wouldn't be the least bit surprised if ‘copters were left in simply because the graphics were too cool to leave out!
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barefootbadass
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I think if they had a range of 8 and could carry two ground units it might be worthwhile to have 2 or 3 for your whole empire, but their value in either case is dependent on the terrain. As they are now, you're better off to build a few paratroopers if a quick way to get at some resource or something to pillage.
As terser said, the ability for helos to do a removal operation would make them very handy as well.
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muppet
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Igloo
Dec 2001 time: 21:16
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Are you veterans that stupid that you can not figure out for the life of you, how to use the civ iii whirlybird? If you really are that dumb, just look in the PRIMA strategy guide, p. 164:
Helicopter:
The helicopter's role has changed quite a bit since Civilization II. Whereas they used to be powerful attack units, they are now useless in that capacity. Their new role, however,is nearly as important. Helicoeters now act as transports. That's right-- now, you can transport ground units by air rather than by sea. There are only a couple of drawbacks. First, a Helicopter's range is limited. Second, Helicopters cannot carry mechanized units (Tanks, Mech Infantry, and so on). Even so, Helicopters can be extremely useful.
Muppet Transalation of Prima Text:
The Helicopter's role has changed dramatically since Civilization II. Whereas they used to be powerful attack units, they are now useless in any capacity. Their new role, however, is not nearly as important. Helicopters now act as transports. That's right-- now you can transport 1 infantry unit by air rather than 8 by sea. Even so, Helicopters can be extremely useful! If you ever accidentally build one, just re-home it to your most corrupt city and disband for the shields.
Muppet's observations:
1. Rules/Statistics in Prima guide should have been included free of charge in the civ iii instructions manual.
2. Descriptions in Prima guide should have been deleted to save a forest or two.
3. Strategy in Prima guide is either incorrect, detrimental to you success, or obvious that a size 1 city does not require an aqueduct.
4. The author(s) of this guide do not have access to a computer, an installed copy of civ iii, or both.
Editor's Recommendations:
There are cheaper sources of fuel for you fire place this Christmas.
Happy Holidays people!
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