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ravagon
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Australia
Sep 1999 time: 13:16
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Thanks,
I would have hoped that no units would have ever been stuck on the second map as there wouldn't ever be anything else there, henceforth no reason to stay other than getting from one place to another which could always be done in a single turn but you may well be right.
The units popping up in the "wrong" place (behind the front lines on the main map) was more or less the idea but they wouldn't be able to move about on the second map to anyplace that wasn't "railroaded" due to the impassable flag for all other terrains. There wouldn't actually be a front on the second map as no human units would ever be able to access it.
I don't remember whether or not "impassable" terrain prevents units from entering from another map but even if it doesn't any units entering while not on "railroads" wouldn't be able to go anywhere except back to the first map. In any case this could be explained away as guerilla-type forces "going to ground" and would fit right in.
I also thought about eliminating the Native transport capability entirely, replacing the railroads on the main map with teleporters, adding teleporters to the railroads on the second map, and refusing the human player the ability to exist on the second map, but I have a nasty feeling that teleporters act as "railroaded" terrain on the main map anyway and that a human would just pillage them out of existence...
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