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Jumping Choya
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Hey, the new guy has a strategy!
Anyway, this is sort of like the Capitol Isolation Strategy and the strategy where you take an oppenent's best cities (don't think it has an official name) and combine them. This is yet untested in actual gameplay, but it should theoretically work.
Based on observations, the AI will not relocate their capitol unless it's taken from them. That's good for you.
Now, the Capitol Isolation strat says that you destroy all roads/railroads leading to the capitol, which means that trade with other empires is disrupted, and luxeries won't be distributed through the empire. You do not actually take the capitol, though. Just leave it to wallow in lonesomness until some workers come out to fix the damage (and you might just want to capture those).
The other plan is to destroy all the important, industrial cities the enemy has, crippling their production.
I don't know if this will be a big "Yeah, duh" to people, but I've always taken the capitol soon off the start. But I've been thinking that you could screw the AI over so much more if you:
1. Destroy all cities near the capitol.
2. Leave the capitol untouched.
Because of corruption, the AI will have no cities to produce significant numbers with. The cities on the outer ring won't be able to do anything, and since the AI won't relocate the capitol, they will remain doing nothing. Their formerly productive cities are no longer in their control - you could raze them or keep them (if you keep them and they don't revert, the AI is REALLY screwed since they can't replace them!). It cripples their empire for the rest of the war, and probably a good time afterwards (producing settlers, rebuilding improvements and city structures).
And the same goes for wherever the AI builds their forbidden palace.
I'm not sure of this last part, but this would be perhaps more crippling to large, sprawling empires - the outer cities may cost more to support than what they make, thus plunging the civ into debt.
So that's my meager contribution. Comments?
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Matthevv
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Crawley, W.Sussex, England
Mar 1999 time: 05:16
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It seems to me that if you are in a position to capture the other Civs major cities, it must already be so weak that you can probably finish it off in any way that you prefer, so your strategy, although effective, is probably not necessary.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:16
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I like the ideas behind it....a novel approach to the whole conquest theme, however, if you mean to *capture* cities in and around the enemy capitol, then care must be taken to ensure that the enemy's culture is significantly inferior to yours (else risk a much higher reversion risk).
Actually, a strategy like this could easily be adapted to Guerilla Warfare in the Mod we're making. (One of the things it will feature is a broader array of "neutral" units you can build....as it stands now, the Privateer is it, but our Mod proposes some land units as well). With these "barbarian" land units, you should be able to launch a right nasty raid against your rivals' infrastructure without worrying about a DoW in response....of course, you'll need to be on your guard against the same, but....
(ahhh, and I think Master Sev came up with a way for us to introduce LandMines too....we're still hashing that out)....
So yes....definitely keep this strategy in your mind....I think it'll probe to be QUITE effective in light of some soon to be available new units!
-=Vel=-
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