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Don K Hotay
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Boston
Aug 2001 time: 00:16
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Bioharvest is food for your people correct? My question is, will it be a possible to trade food surpluses? Not just to supplement a agriculturally poor planet in one's own empire, but to foriegn empires? And can food be used as leverage over a rebellious/discontented population, as in: "be obedient or starve!"?
If food trade is possible, will travel time and distance at all be a factor in getting surplus food to market?
I understand there are ways to improve bioharvesting and food production through buildings and race picks, but will corruption or war or pirates conribute toward the diminishing of food production (or rather the amount of food available after production)?
Will climactic changes (aside from terraforming) ever play a role? I mean, I assume that if the game span was adjusted to our "solar years", we may be talking about millions of years not hundreds or thousands...which is plenty of time for planets to change, stars to explode and so forth.
If these questions have been answered somewhere else, I wish you guys would have a more efficient way of sifting through all this information!!!!! To read everything posted at the forums would give me great pleasure, but I do not have so much time, as I'm not even finished with the data dumps yet!!
Quixote
"I swallowed your c!m, that means something!" Cameron Diaz, Vanilla Sky
Last edited by Don K Hotay on 22-12-2001 at 11:14
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:16
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Good point. Earth has cycles of ice ages/warm ages, our being currently in the warmest phase. I think the cycle time is around a hundred thousand years. Actually, it had consequences on f.e. farming as the Sahara was a fertile plain around 10000 years ago. Thus regions on a planet gradually warm/cool because of small changes/cycles in their orbit. I guess over 1000 years over 10 planets, you should get major ecological changes. If the models don't do that, surely events could.
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Don K Hotay
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Boston
Aug 2001 time: 00:16
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quote: Originally posted by Sencho
Actually, we're in a warming phase. It's still a lot colder today than it was 1000 years ago. And this whole interglacial is much colder than the Pliocene. |
so we are in a cooling phase, no? (since a thousands of years ago it was warmer). Perhaps we came out of an ice age thirteen-fifteen thousand years back (right?), and somewhere between now and then, another glaciation period started. It is a good thing we have a so much pollution and greenhouse gases! If it is the case, then we could sort of call our pollution tendencies....terraforming?
Quixote
"Well, what do we have here, a comedian, Private Joker. I like you, you can come over my house and f!ck my sister!" Lee Ermey (Sergeant Hartman), Full Metal Jacket
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Stormhound
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New Jersey
Jan 1970 time: 00:16
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quote: Originally posted by Don K Hotay
Bioharvest is food for your people correct? My question is, will it be a possible to trade food surpluses? Not just to supplement a agriculturally poor planet in one's own empire, but to foriegn empires? And can food be used as leverage over a rebellious/discontented population, as in: "be obedient or starve!"? |
Bioharvest is more than just food; it can also include things like rare compounds usable in pharmaceuticals, or other such non-food organics. You automatically sell off your food surpluses for cash (except there are government policies which give you other options), so no, you can't trade food, but the food in your empire gets around. And no, you don't get to use Marie Antoinette's (apocryphally) famous line.
quote: I understand there are ways to improve bioharvesting and food production through buildings and race picks, but will corruption or war or pirates conribute toward the diminishing of food production (or rather the amount of food available after production)? |
Possibly.
Climatic change is outside the scope of the game, except in conjunction with terraforming.
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Don K Hotay
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Boston
Aug 2001 time: 00:16
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Then these non food bioharvests are resources, yes? How will they be put to use? That is, will they be necessary to have in order to further research (for instance, without a certain Chemical "A" that is found only on Planet Z, you cannot research Pharmaceuticals III)?
And since bioharvesting has a resource aspect to it, I'm sure mining (generating cement) will too. Will a resources be abundantly available, and a do they have to be found or will they simply appear when you a colonize/scout a planet? Is there a resource list available?
Quixote
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Don K Hotay
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Boston
Aug 2001 time: 00:16
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can resources or planet specials be exhausted, and where exactly can I a look in the forums for these resources?
I'd like to ask a question off topic from the new data dumps. It is about the AI and expansion. In CIV3, expansion is rapid, and it seems by very very early in the game, not a single part of the map is left unclaimed/uninhabited. What will limit expansion in MOO3? Could a better strategy be to run a tight-nit consolidated empire as opposed at an expansive hegemon of one? Or will it ultimately come down how many planets/system one owns.
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Stormhound
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New Jersey
Jan 1970 time: 00:16
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I'll see if I can find the list somewhere in my emails...the Delphi search function has been kind of flaky.
Yes, they can be exhausted.
The expansion question is a good one. The two biggest controls on expansion, right off the top of my head, are:
IFP: The bigger you are, the less "tight" your control over your empire, because IFP do NOT increase with the size of your empire. Players will have to find their own comfort levels here, but as you grow you'll have to use more macromanagement tools to control things, and both of those cause the next item...
HFOG: The Heavy Foot Of Government is (in basic terms) a measure of how much inefficiency there is in your government, and acts as a multiplier to all costs. There are ways to help control it, but a large empire is almost inevitably going to have a higher HFOG than a small one. Small empires may be able to make a tidy profit selling things to bigger empires more cheaply than the big empire could make them.
So no, it won't all come down to how big you are, at least not if we get the numbers right.
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Don K Hotay
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Boston
Aug 2001 time: 00:16
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Merry Christmas!
Seniore Stormhound, I've found the resource list, but I wish it was mentioned what they were for! And seven seems to few!
Now, in addition to inefficiency, will a the HFOG spur any unrest? Could it lead to civil war if unchecked? How exactly would an empire split or splinter do to the government's heavy foot (is it a factor)? I'd like to think that when inefficiency/beaurocracy becomes so great, that indeed their will be uprisings in small or large corners of one's empire...with a significant chance of seperation
What sort an information database/screens/menus will be available for your empire or your opponent's empire (relating to leaders,reserves,army leaders,governments seats,planet info) to view? And is this the stuff that could be freely observed without the heavy foot of IFPs? Espionage information? Or, will most of this info be irrelevant and not necessary to view or know? I would think it would be, so as to (for example) plan an attack/invasion as best as possible.
Quixote
Last edited by Don K Hotay on 25-12-2001 at 21:36
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playshogi
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I thought you had no control over expansion. Your "people" go where they want to go on their own volition. So, if HFOG is high, it may not cause unrest, but rather an excuse for your "people" to go find another planet, or maybe even, go to another empire's planet. My understanding is that you cannot order a certain planet colonized, at least not directly. Rather, you have to create conditions that enable your "people" to want to go there.
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playshogi
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OK, but it's my understanding that you cannot directly order x millions from an large fully populated world immediately go to that new colony and fill it up at once, like in MOO2. Once you establish the colony, you then (or rather the AI planet leader) has to make it attractive for immigration which cannot be directly ordered. Further, immigrants can come from other empires, like US citizens settled Texas when it was a part of Mexico.
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