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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Can the no. of civs be expanded beyond 16?
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WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:17
  Old Post 22-12-2001 10:04 Visit WesW's homepage!
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Can the no. of civs be expanded beyond 16? Lose 30 kilos (of popups)

I used copy tool to add some civs to the game, along with a bunch of other stuff, and now the new game option gives me a page fault error message.
Looking around, I noticed that none of the mods available add new civs, but rather only replace old ones, so I am looking for confirmation.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 22-12-2001 12:08
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The problem with adding civs is the foreign advisor art. It is taken from the EXE rather then from the pediaicons.txt. I hope that Firaxis changes that in the next patch.
(They already read almost everything from the .txt - files, so it can't be too hard)

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:17
  Old Post 24-12-2001 03:26 Visit WesW's homepage!
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Well, what if we use the existing art, and simply add new everything else (cities, UU, leaders, etc.)?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 24-12-2001 16:01
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quote:
Originally posted by WesW
Well, what if we use the existing art, and simply add new everything else (cities, UU, leaders, etc.)?

The problem is that if the EXE looks for the art for cicilization#17 it will read past the defined strings for the paths, and generate invalid page fault.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:17
  Old Post 25-12-2001 05:18 Visit WesW's homepage!
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Lose 30 kilos (of popups)

Thanks, Gramps. I figured out thru my own testing that it must be something like that.

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