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Libertarian
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God go with you, young knight. I would not deign to ruin your expectations, despite however naive they may be.
Build settlers and workers first. Then a temple. Then build a library. If your city is growing fast, build a marketplace. Get luxury resources by building roads to them within your cultural border. Build roads on every tile for the bonuses. Pop rush improvements whenever possible, and build a wonder geared toward your civ's special attributes.
All the best.
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C Chulainn
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Leeds,WestYorks,UK
Jan 1970 time: 05:17
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I've given up building the warrior in my first city at all since it delays the production of settlers. Usually your chances of being attacked by barbarians so early in the game are very remote, and it's the only way to speed up the settler frenzy - the AI, remember, cheats by giving itself free units, which is why it will always outpace you for growth.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:17
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I would suppose it is. Just look how quickly they expand in the early game. And look how quickly they discover technologies. It's worth a laugh!
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flbknight
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what i find most annoying (and IMO this is incorrect) is that the AI builds cities 1 space away from real borders (city scope). They shouldn't do this and it should be the same as an act of war IMO.
Anyway, i read something from Vel that's quite good: 2 settler producing cities, 1 worker producing city, 1 wonder city and 1 unit city. I follow this now at least in the beginning and it works. Also the tip from C Chulainn is quite valid. I have given up on this too otherwise i'm simply unable to follow the AI in expansion. Now i have more cities that most AI players (huge map) butthey are quite underdeveloped compared to ai. Eventually i wil catch up. I can never seem to build any wonders early on.
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C Chulainn
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Leeds,WestYorks,UK
Jan 1970 time: 05:17
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quote: Originally posted by GodSpawn
This is not true. |
Yes it is; you can even go into the Editor and change the number of free units the AI gives itself at the start.
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