Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > AIs bases
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Hippi is offline Hippi
Chieftain
here
Dec 2001
time: 07:17
  Old Post 24-12-2001 01:42 Visit Hippi's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AIs bases Put an end to popups!

Have you ever wondered why the AI builds ist bases so near each other! It's really annoying when I have to conquer about 10 bases in an iceland where I'd place 3 bases. As their bases cant grow they are left behind me in reserch and I'm planning singularity stuff when they play with their impact artillery!

Black Sunrise is offline Black Sunrise
Prince
Buffalo, New York, USA
Aug 2000
time: 05:17
  Old Post 24-12-2001 01:53 Visit Black Sunrise's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

My bases are really close together, and it doesn't affect my strategy/research at all. Since they are closer together, they are better defended. Since it takes forever before they begin to use all their squares, it doesn't affect my strategy.
Honestly, close bases is an effective strategy, frequently used to great effect in MP.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:17
  Old Post 24-12-2001 03:42 Visit Kassiopeia's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: AIs bases Support Apolyton buy from Amazon

quote:
Originally posted by Hippi
As their bases cant grow they are left behind me in reserch and I'm planning singularity stuff when they play with their impact artillery!


What difficulty do you play?

Having many bases is rather cumbersome, because even though you receive the same amount of resources altogether (and can support more with, say, four units free per base - then many bases is useful when at war) but remember that you will get extra drones when you cross a certain limit of base amount, the limit depending on your efficiency rating.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:17
  Old Post 24-12-2001 13:53
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

quote:
Have you ever wondered why the AI builds ist bases so near each other! (...)

Interestingly enough, one of my major complaints about the AI is it doesn't place it's bases close enough, with the exception of Yang.

In any case, more bases = more production, and 'overcrowding' isn't really a problem unless you place bases REALLY close (like 1 base every 4 tiles).

The AI bases cant grow, not because of overcrowding, but because of abysmal terraforming and lack of essential infrastructure (like rec tanks, drone control, tree farm etc).

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:17
  Old Post 28-12-2001 02:20
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Blake
Interestingly enough, one of my major complaints about the AI is it doesn't place it's bases close enough, with the exception of Yang. In any case, more bases = more production, and 'overcrowding' isn't really a problem unless you place bases REALLY close (like 1 base every 4 tiles). . . .


I thought that was more or less the standard for close, Yang-like spacing, not an exaggerated variant .

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:17
  Old Post 28-12-2001 13:29
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

Actually, I meant spacing like this:

#B#B
####
#B#B
####

The B's are bases, and there is 1 base for every 4 tiles - literally.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0356 seconds (86.36% PHP - 13.64% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net