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What should be done to corruption? (Time out:0 days after 24-12-2001, 01:54)
Corruption is fine the way it is
It should be as in civ2
We need some regional gov centers
More anti-corruption buildings
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Hippi is offline Hippi
Chieftain
here
Dec 2001
time: 07:17
  Old Post 24-12-2001 01:52 Visit Hippi's homepage!
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#1 Report this post to a moderator
About corruption Put an end to popups!

Yes. Everybody knows what I'm talking about. A city on the other side of the globe from your capital is useless unless it has some resources. The former British empire didn't have these problems with Australia, India or Canada. It's not realistic to take 140 years to complete a library.

So what should be done?

Code Monkey is offline Code Monkey
Chieftain

Dec 2001
time: 00:17
  Old Post 24-12-2001 05:46
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Suffering from ads?

The base corruption mechanic isn't about simulation but about game balance - no civ has lasted more than a fraction of the timeline Civ represents, so I find the realism argument weak. That doesn't mean I agree that you should be as powerless as you are to deal with corruption in the game, however

More buildings should lessen corruption and, if there isn't already, there should be a max cap of corruption after which these buildings should do their thing. It looks almost like the game hits you with the over max cities corruption, then piles the distance from capital corruption on top of that. End result is that Police Station and Court House wind up having no noticeable effect for distant cities. If corruption was set at a finite value that wasn't constantly recalculated then these buildings would actually do something.

One thing I added to my games was to double the cost of Intelligence Agency but give it the same ability as a Forbidden Palace. You can't build it in distant cities without a leader, but it's still a late game way of ameliorating corruption without changing the corruption mechanic overmuch. I figure my spies can keep a little eye on the home front as well as the foreign powers.

Deathray is offline Deathray
Warlord
High Wycombe
Oct 2001
time: 05:17
  Old Post 24-12-2001 16:50
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Support Apolyton or Terrorists Win

Well, actually, I have yet to experience this monster corruption. Of course, I tend to only build on my original continent if its a largish one, if not then I will build on islands in its close proximity as well. Still, I have had 50+ cities taking up the whole of the largest continent on a huge, 60% water, continents map and not suffered any major corruption of either kind.

GodSpawn is offline GodSpawn
Prince
Scotland
Oct 2001
time: 05:17
  Old Post 24-12-2001 17:00
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Support Apolyton, buy GURPS/ Alpha Centauri

I don't have too many problems with corruption, due to my playing style. But I think it would be a lot worse if I were trying to take over the world!

BTW, we're using the term "corruption" to mean both corruption AND waste, right?

(Corruption=money lost, waste=production lost, so most people's problems come from waste, rather than corruption)

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 24-12-2001 17:12
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Help yourself to an AD-FREE life

I guess id better talk about the 2 seperately.

What id like to see is waste with a maximum cap so at least, say 20% of production is guaranteed. They couldnt waste that much.

Corruption (taking money) would be fine as it is, but have more ways you can deal with it. Its either build a courthouse and pol station and increase gold by almost the upkeep level of the 2 buildings, or just get 1 gold from each city thats too far away.
Corruption reducers should be more effective

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