Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Help on harbors/sea trade & governments?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
battists is offline battists
Settler
U.S.
Dec 2001
time: 00:17
Question  Old Post 24-12-2001 05:03 Visit battists's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Help on harbors/sea trade & governments? Increase Your PM Length

Howdy, I'm a relatively new player who has been playing on Chieftain / Std / 8 civs as the Egyptians, and I have a few problems.

Harbors / Sea Trade:
OK, so how exactly does this work? Do you have to get Magnetism before you can do any sea trade at all? I've played up to 750 AD or so, I have contact will all civilizations, I have many harbors, and I still can't trade with any of the civs that aren't on my continent. I read the manual, but it's a little bit vague. Does my city with a harbor have to be precisely facing the opposing civ's harbor? Does it have to be within a certain distance? It seems weird that I'm hours and hours into the game and I still can't trade luxuries with anyone but the (@#$ Greeks on my own island.

Governments:
This is really more of a question about corruption and waste. The manual (and everyone on this site) talks about how Republic (for example) is much better regarding corruption and waste than Despotism. If that's the case, I haven't been able to figure it out.

For example, in aforementioned game where I'm in 750 AD, I have about 25 cities, and it looks something like this under despotism:

+104 income
-9 science
-46 corruption
-38 maintenance
-0 units
---------------------
+11 total

55 waste (figured this out just by counting on the F1 screen - is there an easier way?)

This was with 20% science and 0 happiness.

I changed to Republic, expecting a savings in corruption and waste. Here's what happened:

+205 income (great!)
-24 science
-94 corruption (hunh?)
-38 maintenance (makes sense)
-74 units (makes sense)
-----------------------------------------
-25 total

My waste was even higher, something like 70 shields. Not to mention, I have the additional problems of having to deal with war weariness and no military police.

So, what gives? My capital is relatively central, and I just completed the Forbidden Palance, and still this is what I get. With numbers like these, there's no point in moving away from Despotism at all, so what gives?

I'd appreciate any help!

Thanks,
Steve

Lord Silvi is offline Lord Silvi
Warlord
Düsseldorf
Nov 1999
time: 06:17
  Old Post 25-12-2001 14:57
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Harbors and Trade Support Apolyton, buy Galactic Civilizations

You also need to have the technology to travel to the nations you want to trade with.
Galleys wont leave the coast.
Carvels travel the sea, but not the ocean. This ships may reach some neighbors but not all.
The Lighthouse will be of great use in this situation.

quinalla is offline quinalla
Warlord
Ohio, USA
Nov 2001
time: 05:17
Smile  Old Post 26-12-2001 21:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

For your first question, if you can sail your "best" boat (ie, the one that can sail on the deepest square with no risk of sinking), from you harbor to their's, then you can trade with them. For example, if you can only build galleys and you don't have the Great Lighthouse, there has to be a path of coatal squares from your city with a harbor to their city with a harbor. Oh, and don't forget that the harbor cities have to be connected to the capital too.

I haven't gotten a good handle on the corruption/waste, but whenever I switch from depostism to republic, my money goes up. One nice thing about switching out of depostism to any government is that irrigation is much more effective so you are able to mine more squares and this can help. Hopefully someone with more knowledge of how corruption works can help.

-quinalla

Jezz is offline Jezz
Chieftain

Oct 2001
time: 21:17
  Old Post 05-01-2002 01:32
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

What map size? 25 cities on a standard map will cause rampant corruption. The increase in corruption you saw when you switched was because republic reaps more shields/trade from each city square. But you lost it all to corruption. My advice, go into the editor, and change the max number of cities before corruption is rampant, you'll have lots more fun.

And yes, you need the techs that allow travel over seas and/or oceans before the harbor allows trade. Unless the two cities are connected by coast.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:17
  Old Post 05-01-2002 06:00
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yeah, if you look at the Civilopedia entries for things like Mapmaking, Navigation and Magnetism, you'll see that getting certain advances allows sea trade between harbours using first coast, then seas, then oceans.

As for the corruption increase in Republic, it's possible that the percentage of your total trade that was lost to corruption decreased from Despotism to Republic, yet because your cities weren't optimized for the Republic's trade bonus, the trade increase was more than offset by the increase in losses due to corruption and unit maintenance (primarily).

Personally, I have never used Republic, preferring to go straight from Monarchy to Democracy, and I have fiddled with the rules so that corruption is present but basically miniscule compared with previously. Hey. at least I'm in the running for some of these games!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0270 seconds (87.22% PHP - 12.78% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net