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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Bug: infinite one work per turn
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cheerful is offline cheerful
Chieftain

Nov 2001
time: 05:17
  Old Post 24-12-2001 20:00
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#1 Report this post to a moderator
Bug: infinite one worker per turn Full PM-box? Change here!

I have 2 cities with exactly same setting:

Barrack (from wonder)
Granary (from winder)
Near river (no need for aqeduct)
size of 6
full food box
positive pop growth
waste: 1 shield

The net output is between 6 and 9 shields. It is in industrial era. I get one worker every turn, even though it says completion in 2 turns. The city remains at size 6 and foodbox remains full.

This must be a bug. I wish I can get tanks this fast.

Last edited by cheerful on 25-12-2001 at 01:36

barefootbadass is offline barefootbadass
Prince

Jan 1970
time: 05:17
  Old Post 24-12-2001 20:26
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#2 Report this post to a moderator
Tired of ads?

Umm, if its getting one worker a turn it is probably growing to size 7 and then making the worker with increased production. If you have a granary the food box will be full when you go down to pop 6 from 7 so it can grow every turn.

This is a powerful way to grow other cities to whatever size you need.

Jodo Kast is offline Jodo Kast
Chieftain

Nov 2001
time: 23:17
  Old Post 24-12-2001 20:51 Visit Jodo Kast's homepage!
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#3 Report this post to a moderator
Turn woes Suffering from ads?

That is correct, your city is growing 1 (the full box) so when the turn comes and 1 is subtracted, it remains the same city size.

I've also seen this: Mexico City has demonstrators and finally production ceases, smoke is coming out of the city, etc, but I click on the city and everyone is happy!

Again, the city was unhappy, they STARVEd, population dropped by 1 and by the time I click they are back to happy again.

It's not a bug, but they 'checked the wrong conditional', reporting incorrect information. Hope this helps.

cheerful is offline cheerful
Chieftain

Nov 2001
time: 05:17
  Old Post 24-12-2001 21:22
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

No. It has to be a bug.

1. When the city grows by one, the foodbox will become EMPTY. However, in my game, the foodbox remains full.

2. It taks 2 turns to build the worker since the city is producing less than 10 shields and the city description confirms it. But I get worker EVERY turn. It has been well over 10 turns already and it does not seem to stop at time soon.

3. Once I allow the city to grow to size 7 and empty the foobbox, this behavior is gone. But as soon I reduce it to size 6, the worker will continue to march out of the city.

John-SJ is offline John-SJ
King
Silicon Valley, USA
Aug 1999
time: 21:17
  Old Post 24-12-2001 21:47
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#5 Report this post to a moderator
Get a bigger avatar today!

WOW! That means that you can walk that worker to another city and increase that city's population by 1. On average you can get 1 free pop point (in some) city) every turn.

If this isn't a bug it sure is a good cheat!

John-SJ

Random Loser is offline Random Loser
Settler

Nov 2001
time: 00:17
  Old Post 24-12-2001 22:07
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#6 Report this post to a moderator
Full PM-box? Change here!

No, when the city grows, the food box only becomes half empty, due to the granery. Then you make a worker, bringing you back down to size 6. The reason the box is still full is that between size 6 and 7 the amount of food needed to grow doubles, meaning half of the size 7 box is full in the size 6 box...

cheerful is offline cheerful
Chieftain

Nov 2001
time: 05:17
  Old Post 25-12-2001 01:40
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#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Random Loser
No, when the city grows, the food box only becomes half empty, due to the granery. Then you make a worker, bringing you back down to size 6. The reason the box is still full is that between size 6 and 7 the amount of food needed to grow doubles, meaning half of the size 7 box is full in the size 6 box...


Are you sure about this? I think the purpose of the granary is to reduced the foodbox size to half once you fill it up. I am not sure about the foodbox size change between size 6 and size 7. But I doubt the size of the foodbox will double (required to use bottom of size-7 box to fill the full size-6 box).

I am at work now . Can anyone test it?

cheerful is offline cheerful
Chieftain

Nov 2001
time: 05:17
  Old Post 25-12-2001 01:42
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#8 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Random Loser
No, when the city grows, the food box only becomes half empty, due to the granery. Then you make a worker, bringing you back down to size 6. The reason the box is still full is that between size 6 and 7 the amount of food needed to grow doubles, meaning half of the size 7 box is full in the size 6 box...

Are you sure the foodbox size doubles from size 6 to size 7? I think it only grows by 10 more wheats.

Besides, my city is producing less than 10 shields per turn -- it says 2 turns are needed to build a worker.

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:17
  Old Post 25-12-2001 01:48
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#9 Report this post to a moderator
Get a bigger avatar today!

This has been documented extensively in the strategy forum. See La Fayette's thread "the size six strategy."

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