 |
|
cheerful
|
|
I have 2 cities with exactly same setting:
Barrack (from wonder)
Granary (from winder)
Near river (no need for aqeduct)
size of 6
full food box
positive pop growth
waste: 1 shield
The net output is between 6 and 9 shields. It is in industrial era. I get one worker every turn, even though it says completion in 2 turns. The city remains at size 6 and foodbox remains full.
This must be a bug. I wish I can get tanks this fast. 
Last edited by cheerful on 25-12-2001 at 01:36
|
|
|  |
 |
|
barefootbadass
|
|
Umm, if its getting one worker a turn it is probably growing to size 7 and then making the worker with increased production. If you have a granary the food box will be full when you go down to pop 6 from 7 so it can grow every turn.
This is a powerful way to grow other cities to whatever size you need.
|
|
|  |
 |
|
Jodo Kast
|
|
That is correct, your city is growing 1 (the full box) so when the turn comes and 1 is subtracted, it remains the same city size.
I've also seen this: Mexico City has demonstrators and finally production ceases, smoke is coming out of the city, etc, but I click on the city and everyone is happy!
Again, the city was unhappy, they STARVEd, population dropped by 1 and by the time I click they are back to happy again.
It's not a bug, but they 'checked the wrong conditional', reporting incorrect information. Hope this helps.
|
|
|  |
 |
|
cheerful
|
|
No. It has to be a bug.
1. When the city grows by one, the foodbox will become EMPTY. However, in my game, the foodbox remains full.
2. It taks 2 turns to build the worker since the city is producing less than 10 shields and the city description confirms it. But I get worker EVERY turn. It has been well over 10 turns already and it does not seem to stop at time soon.
3. Once I allow the city to grow to size 7 and empty the foobbox, this behavior is gone. But as soon I reduce it to size 6, the worker will continue to march out of the city.
|
|
|  |
 |
|
Random Loser
|
|
No, when the city grows, the food box only becomes half empty, due to the granery. Then you make a worker, bringing you back down to size 6. The reason the box is still full is that between size 6 and 7 the amount of food needed to grow doubles, meaning half of the size 7 box is full in the size 6 box...
|
|
|  |
 |
|
cheerful
|
|
quote: Originally posted by Random Loser
No, when the city grows, the food box only becomes half empty, due to the granery. Then you make a worker, bringing you back down to size 6. The reason the box is still full is that between size 6 and 7 the amount of food needed to grow doubles, meaning half of the size 7 box is full in the size 6 box... |
Are you sure the foodbox size doubles from size 6 to size 7? I think it only grows by 10 more wheats.
Besides, my city is producing less than 10 shields per turn -- it says 2 turns are needed to build a worker.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|