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Allemand
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Olympia
Feb 2000 time: 05:17
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You might help it a little by going into the Editor and putting the "maximum" cities higher. The default value is 32 for huge maps. The patch brought corruption down some, but not a lot.
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Coach
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You can still conquer. You just can't do it (as a practical matter) with units produced in far-away conquered cities. This isn't terrible, or unhistoric; I don't recall the US recruiting a lot of Japanese from Okinawa to help finish off the empire ...
You just have to have your base continent crank out tanks, and ship 'em. Put an airport in the first far-away conquered city, and lots of airports in the home area, and this won't be any problem.
In conquered cities, I mainly focus on building temples, to extend the borders and get closer to the 2/3 of the squares necessary for domination.
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jan3
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quote: You might help it a little by going into the Editor and putting the "maximum" cities higher. The default value is 32 for huge maps. The patch brought corruption down some, but not a lot. |
hm...yes maybe but i think there must be a solution other then hacking the game...
anyway thx for the info
quote: You can still conquer. You just can't do it (as a practical matter) with units produced in far-away conquered cities. This isn't terrible, or unhistoric; I don't recall the US recruiting a lot of Japanese from Okinawa to help finish off the empire ... |
you have a point here,but on a large map it's kinda sloooow......to move your units to the other end of the world.
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Travathian
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Chandler, AZ, USA
May 1999 time: 21:17
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60 or 70 cities and you are complaining? Get the he11 out of here. How big of an empire do you want?
I play huge continental maps and I rarely have more than 50 cities, and usually anything over 30 are just there as a buffer between me and other civs. I keep the population at whatever happiness it can support and build no buildings (maybe a temple), put a couple defenders and let it sit there.
No offense, but I just don't understand what it is you want corruption to be? Like someone else mentioned, raise the number of cities permitted, otherwise live with it. Remember, more isn't necessarily better.
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ledj
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Maryland
Aug 2001 time: 05:17
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In late stages of the game, I normally have 6 to 8 cities around the capital and another 6 to 8 around the forbidden city that are well developed, and each producing 50 to 100 shields per turn. Another 6 to 10 remote cities are producing 20 to 40 shields per turn. This productivity translates to about 10 modern armours per term. Any cities above this number does not increase the productivity, however, it does add to the final score ( land + population). The huge map breeds big and powerful AIs. In one game I battled with Babylon who had 40 cities and was producing 5 to 10 tanks per term. It was fun. In this game, I saw Babylon sent 50 calvary to conquer a Chinese city. During the heat the war (Persian allied with Babylon against Aztec + Zulu + Iroq (me)), I witnessed that a leader was produced almost every other term. Some of the AI's leaders were destroyed immediately. I almost fell out of my chair when I saw a Zulu Army loaded with two calvary and a conscript rifleman. Definitively, large or huge maps is fun to play.
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Aqualung
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Get luxuries and build marketplaces. I've found that "We love the Mahatma day" was more effective at reducing corruption than Courthouse/Police Station combined (or maybe it was the combo of all 3).
I thought Mahatma was his name, not his title.
Anyway, I'd go into the editor, make a tiny map, change the rules so that various other improvements also reduce corruption:
Banks, since banks keep records, and that leaves a trail allowing criminals to be caught.
Barracks, since that implies that there's guards around to catch these people.
Temple, since spiritual people commit fewer crimes. (Well, against your own people, but against the enemy's Pentagon...)
Heck, why try and justify it. Just add "reduce corruption" to a whole horde of improvements reduce corruption. You're not unbalancing the game, since the AI can use this too.
Now, when you want to play a random map, load the Tiny scenario, and then go to the map editor, you can switch the size and everything else, and still play with your modified rules.
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ICMB
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quote: Originally posted by Aqualung
Get luxuries and build marketplaces. I've found that "We love the Mahatma day" was more effective at reducing corruption than Courthouse/Police Station combined (or maybe it was the combo of all 3).
I thought Mahatma was his name, not his title.
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Nope. His name was "Mohandas" (or possibly "Mohandes").
Mahatma loosely translates as "master", I think, and Gandhi preferred that people use his name instead of that title.
- ICMB
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friendj
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50 - 60 cities? I have close to 250 cities on my huge map game. After a certain point, i just build a library for the culture and expanding borders and not even garrison the city...
as for the airport idea - it works! every good city i have (maybe 40 to 50 out of the total) has an airport in it. as soon as the city builds a unit, i just ship the unit to the front - i know it is very micromanaging, but that is the bane of huge maps.
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Rosacrux
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In a Galaxy far, far away...
Oct 2001 time: 05:17
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I really don't know what you people are talking about. I play only home-made large maps (about 70-75% land mass - I don't like too much water... it's too ...wet ) and random XL maps and I rarely use more than 8 civs (above that number the AI turns take AGES, so I stick to 8 when L-XL) so I end up with a vast amount of cities, between 60 and 120 (depending on the map).
Well, with only two tweaks in the editor, I am able to enjoy quite a corruption-less empire: The city limit goes up to 56-72 (again, depending on the map size) and Police station get an adittional flag "reduce corruption".
That's it.
Even with this tweaking, the very far away cities produce didly, so what I am doing is rushbuilding every single improvement there is!
Are you people telling me you are deep into the modern times, have 60-100 cities available and don't have the cash to rushbuild everything??? In my current game I am making 3500 gold per turn (at average) and I barely - while rushbuilding every single improvement - am spending 70% of that sum.
So, gimme a break. If you don't mind some extra micromanagement, corruption is not an issue. If you do some tweaking to the optimal number of cities, that is. It's not hacking, silly. It's tweaking 
Last edited by Rosacrux on 10-01-2002 at 01:15
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Chemical Ollie
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Bored of this board
Jan 2002 time: 06:17
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quote: Originally posted by vmxa1
Olaf, what does corruption have to due with bordom? The core cities will do all of the prod and research and the corrupt cities are used to provide access to roads and deny them to the AI (and add to score). I just put in the min stuff and they just sit ther adding 1 gold each turn. If I have SUN wonder they get the barracks, if I have wonder for free Granary, fine, then maybe a temple. |
It is so boring to rush buy everything, as it needs much more micro management. In peaceful times, I normally build units in my central cities, move them to the outposts and disband them there to get some shields faster. To optimise the score, a temple per city is not enough. You need hospitals, catedrals, marketplaces, mass transits etc to get as many happy citizens ans possible and reduce pollution. These improvements are expensive to rush buy and if you have 20-30 outpost cities, its hard to keep up even with 1000's of gold per turn. You also have to rebuild the terrain to get rid of the useless shields that are creating nothing but pollution and irrogate the land instead. An automated worker is not smart enough to understand this population optimisation, so you have to do everything manually (or is he, I haven't even tried).
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Ironikinit
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The main benefit of bigger maps is high score. Small maps are just as challenging IMO.
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Ironikinit
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Check the distance to your capital or forbidden palace. That should explain the differences. Other corruption reducers are the two buildings (court and cop shop) and WLTKD.
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nationalist
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None of your Goddamned business
Nov 2001 time: 00:17
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The Corruption in this game is implemented horrendously! I can understand why a recently conquered city would be corrupt and unproductive, but why would a city founded by your own citizens be completely useless simply because it is a long way from the capital? It doesn't make sense, especially under Democracy. Why wouldn't a democracy be able to keep control over a its own citzens just because the city is far away? Honolulu is a long way from D.C., but it isn't crippled by corruption. My biggest complaint is that after a certain point all of your cities become super corrupt, meaning that they only produce 1 shield and 1 commerce and can't be relieved by building courthoses or other improvements. This takes the fun out of expansion, because any new city becomes a resource sucking liability. In my opinion, cities founded by your own civilization should never be super corrupt under any government except Despotism, and even then it should only affect cities that are very far away. My solution to this is to tie most of corruption's effects to the nationality of the city. The lower the percentage of your citizens reside in the city, the more corrupt a city is likely to be. If a city is composed of less than 20% of your own citizens, and is populated by a nationality that you are at war with, then a city should be super-corrupt. During peace times, a city that is populated by a large percentage of other nationalities should be a little more corrupt, and this corruption would lessen after time due to assimilation. Distance should affect corruption in the ancient governments, but not as much as it does now. Communism should have mild disance related corruption, but Democracy should not lose production in cities populated by its own nationality, no matter how far away the city is from the capital. Super corruption is ridiculous and takes alot of the fun away from the game for me, especially because there is nothing that you can do about it short of change the game rules! I think that the game should be playable as is, without changing the rules. What do others think?
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