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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Trading agreements should not be permanently negated by war
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Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:17
  Old Post 26-12-2001 09:50
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Trading agreements should not be permanently negated by war Increase Your PM Length

Currently, if you are trading resources with another civ and somebody pillaged the only road connecting the 2 capitals (no harbours), the trade is cancelled and the AI considers this a betrayal by the human player even if it is not his fault. After that, the AI will only accept gold/turn trades.
Why not allow the trade to automatically resume after the road is rebuilt? This way, nobody can cheat in trades.
Trade should also resume automatically after a war (if there is an unfinished trade when war is declared), similar to the way it is done in SMAC. This will stop any exploit with MPPs (e.g. trading 100 g/turn for techs with civ A, then immediately attacking the MPP partner, civ B, forcing civ A to declare war and be on the losing end of the trade).

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:17
  Old Post 05-01-2002 13:48
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I rather like that idea. But I didn't know that the ai would get pissed if you lost contact. Hmm.

But I do like the idea of trades being resumed, the only problem is that if the AI cannot maintain it. say he was paying you 30 gold a turn, and now he's only got one city left with an income of 1 gold per turn. heh, more war?

Bluefrog is offline Bluefrog
Chieftain
Just east of nowhere.
Dec 2001
time: 00:17
  Old Post 05-01-2002 22:08
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In my most recent game, I tried the zen-like method of dominating. It's discussed in another thread, but in short, once you get a small lead in tech, trade it to all the other civs in exchange for gold...preferrably lump sums. The effect is that you gain a ton of money, your neighbors all have equal tech for a while (until the late game, where some of them will undoubtedly fall behind several techs), while the other civs are hamstrung in terms of research because they give all their cash to you.

This worked wonderfully, until two things happened. Well, the same thing happened, twice. I had just agreed to give the Greeks Physics in exchange for 99 gold and 99 gold/turn. That would have been a huge boon at that point in the game, since I would be able to go 100% research and still bank about 2-300 gold a turn. Two turns later, the Greeks declare war on me, despite being POLITE toward me, and not even demanding anything first! Nothing major happened in the war...peace talks resumed shortly thereafter...but the trade agreement was severed, thus costing me nearly 1800 gold in the middle ages.

Later, after a larger trade with Germany, Bismarck pulled the same crap. No demands, no animosity, just out of the blue they decalre ware to spare themselves the cost of a tech.

At this point in the game, I've milked several techs for big money, and only those two occurrences slowed things down. It's not a widespread problem, but it does need to be addressed. As to how...that's a bit tricky, considering the implications of war. After peace resumes, will they be able to assume the payments?

If not...well, what then? Of course, there should be extreme political repercussions of backing out of a deal. I'd like to see other options, but it would probably too big of a pain to incorporate. Namely, if they can't pay up, maybe the bulk amount could be paid over a longer number of turns. Maybe the AI would be forced to sell off city imps to cover the cost. Or, most severe, the AI could be forced to surrender a city. Of course, all of these would apply to the player, as well, should he get sly with the AI.

zanthus is offline zanthus
Settler

Jan 2002
time: 23:17
  Old Post 07-01-2002 11:04
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Re: Trading agreements should not be permanently negated by war Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Fistleaf
Trade should also resume automatically after a war (if there is an unfinished trade when war is declared), similar to the way it is done in SMAC. This will stop any exploit with MPPs (e.g. trading 100 g/turn for techs with civ A, then immediately attacking the MPP partner, civ B, forcing civ A to declare war and be on the losing end of the trade).


I said basically the same thing in another thread in reference to loans (thread name: Loans). It hasn't happened to me yet, but I'm sure eventually I'm going to get screwed out of a lot of money due to this sometime. In SMAC I think that if the debtor couldn't pay the loan after a war, all of their money per turn was taken and the rest of the balance per turn came from their reserves. Once their reserves were zero, I think that the rest of the payment was just created out of thin air so that you had your money. I like the idea of forced restitution because it doesn't seem fair that an AI civ could get something for nothing.

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