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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Using the Governor
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mrdynamic is offline mrdynamic
Chieftain
Minnesota
Jul 2001
time: 05:16
  Old Post 28-12-2001 00:31
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Using the Governor Suffering from ads?

How well do you trust the governor ? What functions do you trust the governor with? When do you reach the point when automating functions turns from playing the game to watching the game be played?

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:16
  Old Post 28-12-2001 01:32
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Never trust the governor. He belongs in a punishment sphere. But then again, I am a confessed micromanager. The only things I will automate are "autoimprove homebase" for sea formers, "alert", and "patrol". I see the kind of wacky decisions the AI makes for other factions and want no part of it!

spartak is offline spartak
King

Dec 2000
time: 05:16
  Old Post 28-12-2001 01:45
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I hate micromanagement. I hate losing because the Governor is exceedingly stupid more. Don't use him, he sucks.

wgabrie is offline wgabrie
Prince
New York, USA
Oct 2001
time: 00:16
  Old Post 28-12-2001 02:04
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I once configured the advanced governor settings like this:
All off except
Scout Patrol
Formers
Colony Pods
Governor can rush build

Governor builds: 1 scout, 2 formers, and a mixed bag mostly of colony pods and a few scouts.

It was working so well that I set some of my bases closest to a large uninhabited arm to the north with this setting.

Then to the east I met a seething Spartan. I knew war would brake out any minute, so I micro-managed three border bases with the knowlege that my other bases were out expanding my empire. Then I found out didn't I. When the Spartans declaired war the governor's bases all started stockpileing energy, wasteing several rows of minerals in the process.

Last edited by wgabrie on 28-12-2001 at 02:11

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