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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Military Suppression of Defection doesn't work.
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gus_smedstad is offline gus_smedstad
Settler
Los Angeles, California
Nov 2001
time: 05:17
Angry  Old Post 28-12-2001 06:49
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#1 Report this post to a moderator
Military Suppression of Defection doesn't work. Lose 30 kilos (of popups)

I can verify in a recent Diety game that the "1 unit supresses 1 defector" rule doesn't work. Keep in mind that this is a fairly extreme case, but it's still frustrating.

I had just taken Thebes 2 turns ago. I was busily suppressing rebels so I could begin seriously oppressing the populace. The current population was 10, 1 of which was a resister, and I had 15 knights in the city. My overall culture was fairly low, and the Egyptians had a fairly high culture. I did, however, outnumber the populace 3:2.

The city defected back to the Egyptians. Poof, there goes my entire offensive force on a single die roll - which I believed was not a risk, since I had believed the "1 unit per population" rule of thumb.

Just a bit of information for those of you that might have been counting on this concept working.

- Gus

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 28-12-2001 16:36
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#2 Report this post to a moderator
Inflate your Upload Space

It would be useful and helpful if a certain Firaxian left the actual formula for reversion somewhere in these forums...

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