 |
|
philler
|
|
France
Nov 2001 time: 06:17
|
|
quote: and then disband the city by building a settler |
I don't remember that being possible...
I think the building of the settler is postponed till the city reaches size 3.
I could be wrong.
|
|
|  |
 |
|
DickK
|
|
Virginia, US
Jun 1999 time: 05:17
|
|
I agree, its easy to see why it would get missed but it really shouldn't have been.
Variations on this gambit have been around for long time. Best example is with one of Brian's early games for MPS, Colonization. I'm sure I'm not the first or only one who discovered it, but after the game had been out for awhile I found that the best starting strategy was to not build any colonies your own but rather use your initial military unit to capture an AI colony. The AI would 100% of the time send new (equivalent of) settlers right back to the same area which you could again capture. Eventually it went elsewhere but in the meantime you could build up an insurmountable advantage. Later when I had the opportunity, I told Brian about it and he commented that in all the playtesting they'd done no one had thought to try that exploit.
The developers will never catch all the exploits that we'll come up with but the more playtesting, the more get caught.
|
|
|  |
 |
|
barefootbadass
|
|
One question about this exploit, can you build your own cities after you cap an ai city?
Anyway the simple solution(it seems to me) would be to make you have communist like corruption if you don't have a palace and also fix it such that ANY time you don't have a palace and build one of your own cities, it gets a palace and your corruption reverts to whatever you should have with your government type.
|
|
|  |
 |
|
Aeson
|
 |
orangesoda
Nov 2001 time: 22:17
|
|
Yes, you can more cities after capturing the first from the AI, no corruption for any of them. It's not a terribly big concern, as in most cases you would have to *try* to reproduce it. It could screw up valid games in some situations though. If in an early war with the AI, somehow all your early cities are destroyed, while you have an active settler, your armies in return might capture an AI city before you found your first. Over at CivFanatics, wizlock stumbled into this while playing the GOTM, which has a very strict honor code against exploits and reloading/restarting. Because of this his game probably isn't going to count (he agrees it shouldn't), so in such a case it really can be a problem.
I would imagine that this occurs because the code to check for a palace is actually code that just checks for a prior city. When taking over a city, there is no check for a palace or prior city. Once a settler builds a city, the code see's the AI city that was captured, and assumes that is the capitol. If the code were just changed to check on whether there actually was a palace or not whenever a city is aquired (through settlement or conquest), it would fix this. The AI city that was captured would become the capitol when it was conquered.
Your solution would also work, though it might leave an opening for allowing the AI to build all cities, and just capture them. Because there would still be no palace, the corruption due to distance from the palace would still be non-existant. Whether or not this would be enough of an advantage to make people want to try it or not, I don't know.
It would be interesting to know if the AI can also do this. There are times when they have their last city taken out, and with a settler still active, continue to be in the game. If they could take over a city at that time, this bug could also work in their favor. Of course they usually seem to build their own city at first chance, but in the cases of the settler being on a boat, that can take a couple of turns. Also there is a bug where the last settler on a boat is never used to build a city, and could make this more likely.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|