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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:17
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Not sure if this is what was previously posted, but this is my experience:
Before I create the map, I goto: "Menu > Edit Map > Set Climate and World Parameters" and select the applicable items for each class (Ocean, Erosion, Natives, Clouds). Then I make the map. I have never had anything sink.
For clarity, this is how I refer to the elevations: Land goes from Level 3 to Level 0 (3500 to 3000m, 2999 to 2000m, 1999 to 1000m, 999 to 0m). Ocean is Shelf (-0 to -999m), Ocean (-1000 to -1999m), and Trench (-2000 to -2999m).
Remember: You can't have adjacent spaces more than one elevation level different (such as Shelf at -500m adjacent to Level 1 Land at +1200m). The program will either lower the Land to Level 0 or raise the Shelf to Level 0 Land. Conversely, if you have Ocean at -1200m adjacent to Level 0 Land at +500, the program will either lower the Land to Shelf or pull the Ocean up to Shelf.
In my experience doing this it has always pulled the elevations up, not down.
The same is true of adjacent Land spaces. If one is Level 2 and one is Level 0, it will pull to Level 0 up to Level 1, and follow through successive adjacent spaces until all are within 1 elevation difference.
If you are translating a 256-color grayscale image to a SMAC map, you need to "Set Climate and World Parameters" immediately after loading the file. You might not be at all happy with the results, either. Again, it seems to always pull invalid elevations up.
Have fun! 
P.S. What are your specs for your Ultramind maps? You're welcome to email them to me. I'll read it over and let you know if it's something I could do.
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