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Bad Newbie
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I have a few Mod related questions.
I noticed some (e.g. Frenzy AI, and all the related mods) don't seem to work with modswapper. If they do, I need an idea of how to make them do that. If I just copied those files over the normal ones, that works? I lose those AI improvements when I load another mod? I've not played with SLIC code, and I don't know that I really want to.
Is the AI included in ApolytonPack sufficently agressive / not retarded in technology?
I've noticed I have SLIC errors all over the place in the Alexander the Great scenario. Is this fixed somewhere?
I also had very irritating SLIC errors involving a city being an invalid embassy target. I got rid of all my diplomats, made sure there were no AI ones roaming around, and yet it persisted. Every turn, boom, error. Later in the game, ordering air units to move more than one square caused an error. These were both in a game using the ApolytonPack. It doesn't say what file the error occurs in, and I don't want to have to blunder through all that code trying to fix it if someone else has already done this.
Is there a unit upgrade feature? The AI is obviously doing it, and it sure would be convienent.
In any versions of CTP2 will the AI ever attack a city with 12 units in it if it has multiple armies surrounding?
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:17
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Originally, I meant the Updater to be a sort of utility for modmakers. It's set up so that anyone can add it to their mod with some simple editing of a few arrays. Hexagonian used it in Cradle and I seem to recall someone using it in MedMod, but I don't think anyone ever did get around to filling in the arrays with the default data. I seem to have a number of copies of it on my HD and I don't know which one I sent to David so I've zipped the slic and strings from an early version of Cradle if you want to play with it.
quote:
2. To be honest Dale retired from CTP2 in order to make his own mod. ApolytonPack is now more than half a year old. Most of the recent AI improvements didn't exist at this time and ApolytonPack was released before Dave figured out how to make the AI so aggresive as it is now in Cradle.
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Looks like it's about time we put together a new version.
I'm still working on NewDiplomod: I know the coding I'm doing for this is not very efficient but I just looked and NewDiplomod.slc weighs in at 181k, and is still growing. Somehow I've gotten imvolved in rewriting a large chunk of the
whole damn response logic.
Attachment: unitupdater.zip
This has been downloaded 5 time(s).
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