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lawren8
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It depends on the civ. On the higher levels I try conquest as
soon as I can
With Iroquois conquest starts with horses.
With others I usually waith for knights maybe cavalry
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:17
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Gotta have industrial, just as cavalry are coming together.
Factories means heaps more production, and for all the units about this time (Infantry, Artillery, Tanks etc.), the A/D is so much higher than ever before. Forget about Immortals having a 2 Attack advantage over Spearmen, try attacking riflemen with a 10 attack (I think) Tank! Artillery is FINALLY useful (Cannons and Catapults do nothing), and you can finally build decent warships (Destroyers, Battleships...).
Yep, Industrial is when advantages are really actually finally advantages, and not just by one or two attack or defense. This is when the war units of the game come out to shine, and it's best if you use them before your victims build up to that level by the Modern Age. You have the chance (if not always certain) to attack primitive guns and horse units with Steel, so KILL, KILL, KILL!
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cutlerd
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Agoura Hills, CA USA
Dec 1999 time: 05:17
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I tend to mix my stated victory conditions from game to game....so it depends on what I am going for, but aside from that....
I always play on a huge map with 16 civs. Random continent types.
Usually I will try to take out 1 civ during ancient times. The bext way is to discover iron working first and grab the nearest iron. Hopefully, having discovered it first, you have a period of superiority over your opponent before he discovers it, gets to an ore, build a road to the ore and churns out swordsmen of his own.
I try to take out the weakest adjacent civ in ancient times to give me more room to expand into than my neighbours. This will allow me an instant advantage over any neighbours that do not also decide to conquer early.
Once my neighbours have iron working it is usually time to rest. The only time this is not so is when I am the Persians. Their Immortals are so mean and nasty that I generally go on a killing rampage with them until I see the first enemy knights pop out.
Barring the Persians though, I then stop until I have knights. Knights are the next big attacker advantage phase of the game. Usually with knights I will go after all of my neighbouring civs, cutting back their borders and usually picking a weak but tech advanced one if possible to smash hard enough that they grant me all of their techs.
Once my opponents have knights, I then usually make peace and head straight for Cavalry. Cavalry can essentially dominate the battlefield until Infantry come around, which is rather a long time if you have really concentrated only on the Cavalry civ advance requirements.
Once I have cavalry, it is usually another round of wars until my opponents have INF entrenched enough and CAV enough to make it difficult to advance or hold ground.
Then it is another time of peace until tanks. Once tanks come in there is generally war to the end unless I have chosen a peaceful victory condition.
Devin
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cutlerd
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Agoura Hills, CA USA
Dec 1999 time: 05:17
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If you like early warfare...nothing beats the Persians IMO. Get Iron Working ASAP and build Immortals. You will find yourself with 4 strength attackers with defenses to match the best defenders of the time (Spearmen) going up against defenders with half their strength (unless you are fighting the Greeks or Romans...and even then you out do their special units by 1).
Devin
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:17
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As soon as I find someone. I'll use warriors (or preferably jags, as I tend to favor the Aztecs, or the Egyptians if I get to the Wheel fast enough) to pillage improvements, seize their meager workers, annihilate settlers, and just generally contain them at one or two cities while I expand. As the continent begins to fill up, I kill off any civs contained in this manner and settle into building hordes of swordsmen, then horses. When knights arrive, I'm usually the first to them, and I'll press against whoever I can get my hands on with them. Shoot straight for cavalry, and do it all over again. I go into remission in the early industrial age but I've begun to attack now as SOON as infantry and artillery are available. Into the modern age, stop for Rocketry then take a straight shot to modern armor and stealth planes to finish off whoever remains.
Violent? Maybe. I prefer to call it "proactive defense." 
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Darth Sidious
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seeing al this talk you prolly play pretty easy dif levels. killing someone fast really isn't possible on deity.
I'd like to see more people post usefull stuff on how to beat a chalenging game instead of bashing some dumbshits
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Stryfe
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Seattle, WA USA
Jan 1970 time: 05:17
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quote: Originally posted by Darth Sidious
seeing al this talk you prolly play pretty easy dif levels. killing someone fast really isn't possible on deity.
I'd like to see more people post usefull stuff on how to beat a chalenging game instead of bashing some dumbshits |
Well I haven't tried this on Deity, but on Emperor, you ought to try playing with 16 Civs and a tiny world. That way, warfare is a necessity from the very beginning--you have to start waging war as soon as you can, but NOT immediately, because everyone has more units than you. Still, because everything is so crowded (most civs have 3 cities) that taking out one other civ makes you much more powerful down the line (think of the unit support costs--your military will be twice the size of anyone elses'). I was engaged in warfare with someone or another continuously almost the entire game, but by the middle ages, it was all over--I had 12 cities and was simply too big for anyone to contain (however, I was the least technologically advanced nation on earth, in part because no one liked me very much).
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