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Skeletal Dragon
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Actually, the AI will give a LOT of GPT for luxuries/resources, no matter what the age is. I think it was during the Industrial age, and I could give Iron + Ivory for about 70+ GPT a turn! Wow!
Usually, if it doesn't cancel the deal, it usually means u can get more for it. But in some unusual cases, when the AI tries to cancel a trade deal (such as luxury + GPT for my luxury + resource), I can counter-propose with a higher GPT! Wierd...
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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:17
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Here's a few things I've noticed about renegotiating trade deals that might be of interest to someone:
First, the value of luxuries is related to the size of the empire. I haven't done enough testing to know if it's size in cities or size in citizens yet, but beware in the late game if there is a war and the empire you're trading with gets "downsized". You might renegotiate expecting to increase profits and get quite a surprise...
Second, be wary of renegotiating with a country that currenlty has very little gold/turn. What seems to happen is that as soon as you cancel the trade, they re-allocate their science spending (if the gold you free up is enough to let them move up at least one notch). Then when you offer a new trade, you get stuck with the max gold/turn that they're producing after the re-allocation. It sucks!
Finally, you can really hamstring a civ by trading them luxuries early in the game (this keeps their science low and the extra happiness doesn't matter too much), and then once you've got them dependent on you switch the luxury trade to a gold/turn for tech trade. By the middle game you're getting 3 or 4 turn techs, and the 20 turns that you get paid for a one-time tech keeps them in the dumps. Basically the idea is to secure some amount of gold/turn with luxuries that don't really matter while you're behind or even, and then make them use entertainers to keep their cities happy once they have large cities and you get a lead.
If you don't do the luxury trade early, then they may not have enough gold/turn for your techs later (because they spend it on science instead), and they also are more likely to attack you before you've built up an unstoppable empire. Of course, see point 2 for possible problems when making the switch...
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