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MattyBoy
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Pekka Fan Club
Jun 2001 time: 15:17
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I am playing MOM again and it is great fun.
Do any of you MOM lovers know of similar games that are equally enjoyable?
I used to love Heroes of Might and Magic III.
I also enjoyed a game called Warlords 2, which had a great AI. Has anybody played recent releases of this? (Warlords III, Warlords Battlecry for e.g)
www.theunderdogs.org suggests "Lords of Magic: Special Edition" and quotes a review. Has anybody tried this?
quote:
One of the best strategy games ever made, Lords of Magic: Special Edition is an
excellent fantasy strategy game that, much more so than G.O.D.’s overhyped Age of
Wonder, deserves to be considered the true spiritual sequel to SimTex’ acclaimed
Master of Magic. Unfortunately, the first incarnation of the game suffered the same
fate as infamous Battlecruiser 3000 A.D.: a wonderful concept bogged down by a
frustrating amount of bugs and unfulfilled promises. Not until several patches later did
the game become stable. Special Edition is essentially the latest patched version of
Lords of Magic, beefed up with “Quest” feature, a revised map editor, and a few extra
scenarios. But unfortunately by then, it was already too late to please gamers annoyed
at paying for a buggy release. Make no mistake the second time around: LOM:SE is a
true underdog worthy of every strategy gamer’s library.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:17
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What are those Warlords games like then? Genre? Years of publishing? Links?
How is Lords of Magic?
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Rex Little
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The Warlords games are about resource management and conquest. A city generates income and produces fighting units; units take over more cities. Money is used to pay for units, and to generate city improvements (mostly the ability to produce stronger units). There are leader units which improve the effectiveness of ordinary troops they're stacked with, and which improve with experience. There are special quests which pay off in money or extra troops.
IIRC, Warlords I came out in the late 80's, II in the early 90's, and III about 3-4 years ago. IMO, II was the best. It added a lot of choices to the gameplay, and some of them were removed again in III. (Then again, I haven't played Darklords Rising , just its predecessor. I forget what it was called, Age of Heroes or some such.)
I just picked up Lords of Magic after reading the review quoted in this thread. (At $10 it's worth the money unless it really, really sucks.) I'll comment after I've played it.
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Rex Little
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quote: What's this about Ascendancy? How do you think it compares to your favourite TBS games? | Ascendancy was a "Civ in space" type of game that was (especially for its time) graphically beautiful and replete with interesting ideas--and a mongrel dog to play. The AI is brain-dead (a patch improved it to the drooling moron level) and the micromanagement is tiresome (you build the same facilities over and over and over on world after world).
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MattyBoy
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Pekka Fan Club
Jun 2001 time: 15:17
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I think I should have read a few other threads before starting this.
Here is one for those who love Civ2.
I don't think I will bother with Ascendancy (or The Tone Rebellion).
However, in case anybody is interested...
The underdogs includes a 41M download of Ascendancy (presumably patched) at Ascendancy Review and Download
Its summary of Ascendancy mirrors Rex's comments - basically don't play without the patch. Interestingly, they like the successor game more:
quote: Note: The Logic Factory's second game, Tone Rebellion, is a much better game than
Ascendancy, although the AI could still use some improvement. Definitely worth a look
at the company's website. |
Finally, they include a full write up of Tone Rebellion here, which sums up as follows...
quote: With all the strengths and unique character, The Tone Rebellion is still best considered
a “light” game. The AI, although stronger than the one in Ascendancy, is still not very
bright. If you are die-hard MOO fan who craves an equal challenge, play Space Empire
IV instead. If, on the other hand, you enjoy story-based space games that are not too
tough to beat, The Tone Rebellion is well worth your time. Thumbs up! |
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Rex Little
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Well, the initial verdict on Lords of Magic is. . . it doesn't run! I get a system error when I try to start it. We'll see if Sierra tech support is any help.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:17
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I downloaded Warlords II but still haven't played it
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Rex Little
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Lords of Magic update: the Sierra website and automated tech support were no help getting it to run, but the live tech support guy nailed it in seconds. Runs fine now.
The game was worth it for $10, but I'd have been disappointed if I'd bought it new for $40 or $50. Compared to MOM or HOMM or Civ, there are fewer interesting features, the interface is clunky (I had to re-read the manual twice before I understood how to split a party), it's hard to make initial progress without being killed (playing on Medium difficulty; don't want to think about Hard) and the computer turns seem to move slowly for the amount it has to do. The AI seems decent, though; slowness may be the price that has to be paid for that.
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Rex Little
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Pentium 166 with 64MB; old, but well above the minimum specs for the game. I use the same machine for HOMM, Civ2 and SMAC, and they all seem to run faster.
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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by Rex Little
IIRC, Warlords I came out in the late 80's, II in the early 90's, and III about 3-4 years ago. IMO, II was the best. It added a lot of choices to the gameplay, and some of them were removed again in III. (Then again, I haven't played Darklords Rising , just its predecessor. I forget what it was called, Age of Heroes or some such.) |
I played all of them. II has a lot of weird little modifers that can lead to a massive headache, so III streamlined it. They have also put upgrading cities back in, which is now important. In II, heroes get quests from temples. In III, heroes get them from cities, and a hero can only get the most difficult quests from the strongest cities.
Not to mention that upgrading a city gives its defenders better bonuses.
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