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R'lyeh
Dec 2000 time: 05:17
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Ok I was in Monarchy, making 224 gold a turn, Discovering the next tech in 7 turns, and losing 187 trade to corruption. (I was playing the Indians.)
So, I revolt and 1 turn later I switch to Communism, im making 227 gold a turn, Discovering the next tech in 7 turns, and losing 183 trade to corruption.
Not impressive, but even worse, the production of my core cities was shot, building wonders would be much slower now. The idea of spreading corruption equally over your cities doesnt work too well for me, since my core cities near the palace and forbidden palace are usually much more developed than the periphery.
The late game governments are two extremes, democracy, excellent for the pacifist civ, and communism, probably would be ok for a civ withs lots of cities which are all equally poorly developed, but where is the government for a civ which is medium sized and well developed but has to defend itself alot? Hopefully expansion pack will add facism and or fundamentalism, becuase I there is a definate need for another late game government.
While it's nice and realistic for communism to be totally crappy, it does kinda suck to be in monarchy for 85% of the game.
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Ned
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of Aptos, CA
Oct 1999 time: 21:17
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Monarchy and Communism are not the only good choices. The last game I played, I stayed in Republic the whole way. I kept the number of cities fairly limited, and as soon as I built the Forbidden Palace, my corruption problems, as the French, were virtually ended.
I am not sure what the differences are between Republic and Democracy in other areas, but if you play a commericial civilization, there seems to be no practical difference in terms of corruption between Demo and Republic.
As well, I engaged in several wars as a Republic without noticing any war weariness. I kept my units home, if that makes any difference. On the other hand, war weariness is a killer for Democracy. But I have not seen it as with Republic.
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JZ Temple
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quote: Originally posted by Ned
As well, I engaged in several wars as a Republic without noticing any war weariness. I kept my units home, if that makes any difference. |
From the Civ3 Manual:
quote: The most important factors in causing war weariness are stationing your units in a rival’s territory, enemies having troops in your territory, declaring war, and engaging in battle. Having a rival declare war on you actually decreases war weariness, perhaps because it relieves the prewar uncertainty and tension. |
So, as a Republic or especially as a Democracy, if you must have a war, do what you can to provoke the other guy and minimise the time your troops are in enemy territory.
I'm in a game right now where as a republic I've been at war for fourty turns, but since the other guy started it and I haven't put my troops on his lands (yet) my people remain happy.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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If you want to fight as a republic, or especially as a democracy, which I do all the time, you have to use the advantages of those governments to build up a huge army so that you have overwhelming force. Rep & Demo make tons of cash, so you can support lots of troops. They also provide good tech research, so your troops should be, at the very least, on par with your opponent, but ideally they should be more advanced. If you get attacked, as mentioned above, it won't hurt you nearly as bad in terms of war weariness. If you do the attacking, do it with enough troops that the war will end quickly (say 10-15 turns).
This is why I usually build mobile troops almost exclusively (Knights, Cavalry, Tanks, etc.), and really skimp on defenders. Blitzkrieg! I know how to create a good combined arms stack... but I rarely do it anymore.
I have never switched to communism and hope I'm never forced into it (though I imagine I will at some point). However, I would imagine that Monarchy would be more effective for you if you have a small to medium sized empire, as your core will be more productive than under Communism. Communism should be more effective if you have a large to huge empire and are on your way to domination.
-Arrian
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:17
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Yeah I've been successful with Republic too. This government comes early too -allowing maximal benefits. Democracy and Communism are kind of afterthoughts to me. Nothing big over Monarchy or Republic, arriving late and demanding another costly revolt.
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prince_aki
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I find that communism is a very viable government, when there is a threat of an invasion, and you need to support a very large defensive force. For those who do know, communism allows you to keep a very large military, without having to pay for it. If you keep 4 defensive units in all of your cities (the communist government can support this), not only will you have leverage when negotiating with other computer players, but your citizens will be "very happy". In addition, if your cities are connected by rail, any invasion force can be easily destroyed.
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nap2
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What if you have a highly productive core and a massive empire. I strongly believe that there is a need for a late-game government to cover this aspect. Why dont' they think up a couple new forms of government....get creative. Who says you have to stick with the ones from history.
I'd like to have a great late-game gov where your production is maintained and corruption is manageable, but I'll take a huge science cut.....who cares anyhow....I'd have all the techs anyway.
Just a hopeful thought....
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