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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:17
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I am about 5 turns from democracy, and have recently trained a rash of veteran knights. They are bored and want to crush some neighbors.
The scenario:
On a real world map, Azteca includes where the US is, and all points south. South America is still thinly settled, but my settlers are walking and sailing there in a steady stream. (The rest of the planet is smothered with AI cities - even Greenland has little room left.) I had built my Forbidden Palace in real-life Michigan, across the lake from the Iroquois capitol. My new cities in S.America have obscene corruption levels, so democracy seems like the best option.
My questions to those of you with war experience:
1) Does having troops in neutral territory cause war weariness? That is, I could sail a horde of knights to a desirable place, disembark, then disembowel some poor defenders. Once a city is conquered, these units count as being in friendly territory, n'est-ce pas?
2) I could probably crush the Iroquois, but it would take a while. (The Americans are already wimpering vassals huddled in the arctic.) Is it worth starting a war when this close to democracy?
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Rakso
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I think you can last a long time if you have the luxuries, and yes, I think it's a good idea to target more.
Marketplaces and then entertainers can keep the war going, then you can sue for a quick peace and get a few more cities out of the deal. (Just beware reconversion.)
One thing, though... War weariness is still there even during peace, right? It doesn't disappear because you can't just sue for peace then declare war and start from a zero weariness? (Well it didn't for me!)
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Rakso
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What feels like cheating is that, yes, draft unhappiness lingers...
...EVEN IN CITIES THAT DRAFTED 2 INFANTRY RIGHT BEFORE I CONQUERED!
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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:17
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To answer your specific questions:
1) Yes, conquered cities (and the area around them) are immediately considered "friendly" territory.
2) I'm not sure about units in neutral territory _during_ a war, but no units in any territory (even enemy territory) cause war weariness _before_ the war.
Given these two points, and the fact that it can be difficult to force the AI to accept peace post-patch, the strategy should be pretty clear:
-Amass a huge army all across the borders of your target civ, including a horde sitting in transports just off of all coastal cities.
-Declare war and devastate his empire in 2 or three turns at most. If you capture or raze enough cities, he'll be willing to pay for peace immediately.
-Use the 20 turns of peace to use the same tactic on another neighbor (this ping-pong war strategy has been named by others, but I forget their name for it), then come back to this one when it's "ok" to declare war again.
N.B. If you can sack his capital with a spur of your army that bypasses other targets, you can remove a huge culture producer for him and also cause his low-corruption production center to shift to an undeveloped region (normally). This one act will remove that civ as an effective opponent for the rest of the game. It also seems to make him more willing to listen to peace proposals.
For the record I find that the lower war-weariness of Republic can be much more valuable than the tiny corruption reduction from Democracy. The worker bonus may or may not help depending on how many captured workers you have and if you're industrious or not. Still, I go straight to Democracy and have had no problems with war-weariness as long as I take care to not involve an MPP civ from another continent or something like that.
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:17
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Indonesia may be a good target, as the cities there are all relatively small. Most are Indian, but the Babylonians, Japanese, and Persians each have a city. One of my ships will be there in about 5 turns, so I can easily scout around. However, with caravels, an invasion may take too long! It may be worth a try for no other reason than to try to pull it off.
For that matter, west africa (iron, ivory, etc) may be good. The cities are a hodgepodge of nationalities and small. There is even neutral territory between city radii...
Maybe using republic is the way to go. My palace is in Mexico, I'm playing as the Aztecs on Marla's world map.
Thanks for the tips!
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