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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Editing makes science screwy. HELP!
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McVador is offline McVador
Settler
Durham, NH
Nov 2001
time: 00:17
  Old Post 08-01-2002 22:20
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Editing makes science screwy. HELP! Got spare money?

I went to the editor, and the only change I made is to have police stations reduce coruption (I have a problem with the patch, so I don't use it yet). Now when I play a game, I go to select senario, choose the mod i made, and now the science advisory screen has no lines going from tech to tech. I can't change the tech I am researching. If I click "What's the big picture?" when I get a new tech, I can't choose anything, I have to keep the one it chose for me. It'll work right if I don't use my mod, but how do I make this not happen when I make a mod?

Jeremy

Travathian is offline Travathian
Warlord
Chandler, AZ, USA
May 1999
time: 21:17
  Old Post 08-01-2002 22:39 Visit Travathian's homepage!
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Avatar Enlargement: We've got the solution

The patch fixes this problem.

jaw is offline jaw
Settler

Dec 2001
time: 05:17
  Old Post 09-01-2002 15:29
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#3 Report this post to a moderator
Put an end to popups!

I had the same problem...

This is an old known problem with v1.07f, which tje patch fixes.
What you need to do is get the orininal .bic-file from your game directory and make a backup of it (I think it's called civ3edit.bic).
you might have to reinstall the game in order to get it, if you can't get it anywhere else.
AFTER you edited the scenario, but BEFORE you start a new game you need to owerwrite the .bic-file in your gamedirectory with the original. that fixes the problem.

JAW

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