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cutlerd
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Agoura Hills, CA USA
Dec 1999 time: 05:17
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Archers - Very useful if you do not have iron or horses. Or for emergency attackers in cities not yet connected to your iron network. They have trouble against spearmen but can effectively take them out, especially in the open.
Longbowmen - Not terribly useful but again good if you need an attacker in a city not yet connected to a road.
Swordsmen - best ancient unit in the game! Much better IMO than horsemen since they are better on attack, can defend nicely, and do not retreat after taking damage. I will take swordsmen up against a horsemen civ any day of the week.
Explorers - I find them occasionally useful in that they tend not to cause other civs to demand for their expulsion. If I am wanting to invade another continent and can't get a map sold to me for a reasonable price, I can build an explorer and put him on a ship and generally map out the whole area without a demand to send him home.
Helicopters - Useless mainly because they come in too late.
Catapults - fairly useless unless you have a good road network to your enemy and the enemy is near his own border.
Devin
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Libertarian
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The Domestic Nag
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cutlerd
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Agoura Hills, CA USA
Dec 1999 time: 05:17
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quote: I still like the horsemen better than the swordsmen. Personally, I like the greater mobility, and I like that they retreat. This usually keeps them alive, and if I can get them back to my territory, they can recover and fight again, rather than suffer a total loss. |
Sure...and don't get me wrong....I think Horsemen have their uses as well. But the thread was useless units and I think swordsmen are great.
I like building a large ancient army of swordsmen to attack cities and a cadre of horsemen in reserve, mainly as a rapid reaction force to keep other civs on my borders who might take the opportunity of my involvement in warfare to attack me while I am busy with another civ.
So far the only truly useless units I have encountered are paratroopers and helicopters.
Devin
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