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Pembleton
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Cyberspace
Apr 1999 time: 23:17
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Wizardry 8 was good. Most people who have played it loved it. They call it a "throw-back" and "old-school".
One of my problems is that certain characters, like the Bard, are overpowered, and thus hampers the replay value for me.
But the graphics are good, the levelling/skill system is excellent, and it's a lot of hack and slash but with a good amount of tactics, and the story is minimal. One standout feature: The fighters are the best units in the game, and the magic-users are necessary but never become almighty toward the end, like in so many other RPGs.
It's also relatively difficult (note *relative*, difficulty is different for different people), and those who don't like hack and slash may get tired of the numerous battles. But later in the game (actually pretty early in the game, and there is also a spell that allows you to do this), many of the battles are avoidable. However, I did this rarely, and only toward the end, because you should actually want to battle to increase in levels. And because of the skill system, I found this to be quite addictive.
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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by Pembleton
One of my problems is that certain characters, like the Bard, are overpowered, and thus hampers the replay value for me. |
Bards are overpowered? Never used one. I am using an imported party and the new system of changing professions really bugs me.
For example, if you have a level 10 rogue whom you want to make a bard. Before this, he loses all the attribute points he gained to the bare minimum for a bard, but keeps everything else. The positive side of this is he is a level 1 bard and gains level quickly.
Now he doesn't lose anything, but he's considered level 10 in terms of experience required to gain a new level, but he's considered level 1 in terms of bard abilities. It's really messed up. 
quote: Originally posted by Pembleton
One standout feature: The fighters are the best units in the game, and the magic-users are necessary but never become almighty toward the end, like in so many other RPGs. |
I think it has a balancing problem in the middle somewhere. For example, a lowly Ironskin Croc can dish out over 100HP worth of damage in one round. Couple that with the fact that no matter what, the monsters get to move first , and you have a problem.
quote: Originally posted by Pembleton
But later in the game (actually pretty early in the game, and there is also a spell that allows you to do this), many of the battles are avoidable. |
You sure? Some times I can outrun some of the monsters, but they don't go away if you just sit and hide somewhere. I don't have the savegame anymore, but in one situation, a bunch of twilight bats were waiting for my party. I figured that, if I just sat around long enough they'd go away. No. Even after the party camped for 8 hours the bats were still around 
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Pembleton
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Cyberspace
Apr 1999 time: 23:17
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quote: Originally posted by Urban Ranger
Bards are overpowered? Never used one. I am using an imported party and the new system of changing professions really bugs me.
For example, if you have a level 10 rogue whom you want to make a bard. Before this, he loses all the attribute points he gained to the bare minimum for a bard, but keeps everything else. The positive side of this is he is a level 1 bard and gains level quickly.
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I may have more time to give this more of an in-depth discussion tomorrow but I have to go to bed so I'll just touch on two things. The reasons bards are overpowered is because they use stamina instead of mana and it's easy to replenish that with the cleric's spell or stamina potions which are plentiful. Their stregth is dependent on the later instruments which are really strong.
And changing classes is not ideal in this game. According to Wizardry "veterans" who have played previous games (I haven't), it's best to stick with one class and not switch unless you switch really early, in which case, there really isn't any point. In previous Wizardries, supposedly the best thing to do is change classes to get the best characters, but in here you should stick with what you start with.
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Pembleton
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Cyberspace
Apr 1999 time: 23:17
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quote:
You sure? Some times I can outrun some of the monsters, but they don't go away if you just sit and hide somewhere. I don't have the savegame anymore, but in one situation, a bunch of twilight bats were waiting for my party. I figured that, if I just sat around long enough they'd go away. No. Even after the party camped for 8 hours the bats were still around |
Well they aren't *all* avoidable. Just that after a certain point, *most* of them are, and it isn't a matter of outrunning them as much as finding out where they are and going around them.
And this is after you've been to the map at least once and actually killed some of them. In this game you have to return to areas multiple times, and creatures respawn, but you don't have to fight them if you don't want to. Twilight bats are still *relatively* early in the game, (unless you're talking about the bats in the first dungeon which is the beginning; it's been a while so I don't remember the exact names of the different bats), so it sounds like you didn't get too far in the game.
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Pembleton
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Cyberspace
Apr 1999 time: 23:17
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quote: Originally posted by Urban Ranger
What about gadgeteers? They are almost identical to bards in these respects. I have never used a bard, but I have a gadgeteer in my party. I think they are more interesting anyway 
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In terms of that they use stamina, yes, but in terms of power, no.
Later I used a gadgeteer NPC for quite some time and although he was fun, he was nowhere near as strong as my Bard. Bards made some of the most annoying battles go from difficulty 8-10 to a 4-6. If I had just the gadgeteer the difficulty of the battle would only be reduced by say a couple points.
This is a vague description, of course, and if you really want, it won't take long to dig up a saved game that has both of those characters, and I could specifically give a comparison of their abilities in the mid and late game when most of the gadgets and instruments have been created/found. But this might be considered spoiler information to some, and I would have to indicate that in the post I guess.
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