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notyoueither
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of naught
Aug 2001 time: 22:17
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Stick with Democracy as long as possible.
Possible is limited by 2 things.
1st, War Weariness will set in. Your cities will require more and more pop dedicated to be entertainers to keep them out of unrest. You can also increase luxuries empire wide to keep cites in line. A combination of luxuries/entertainers is optimal because War Weariness (and Overcrowding) will not be the same in all cities (in my experience). Check causes of unhappiness in a city by double clicking on an unhappy person, that will give you a report of what is causing people to be unhappy. Eventually, you will have cities starving to keep them out of unrest. This is undesirable for most players.
2nd, Gold. The more successful you are, the more units you will likely have. The longer the war lasts the higher you will have set your luxury rate. In both events you will have less and less gold.
At a certain point it will pay to switch to Communism. War Weariness will disappear and you may have more gold due to the massive number of free units that Communism gets.
I do not advise that you draft. This gives you 2 hit Inf that are entirely too brittle. Your major cities should have Barracks and should be able to pump out Veteran offensive units (Cav/Tank) in 2 or 3 turns. Your lesser cities should also have Barracks and be able to turn out Veteran Rifle/Inf in a couple of turns. This should give you plenty of units if you use them wisely. Oh, make sure you have plenty of units before you light the fuse.
Salve
PS. Do not ignore diplomacy. Your enemy will be trying to get other civs to declare war on you. Preempt this by getting them to ally with you against your enemy.
Last edited by notyoueither on 09-01-2002 at 10:19
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:17
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Here is some advice if you don't mind bending the spirit of the game a little: Since war weariness will absolutely kill you at some point, even if you didn't start the war yourself and even if you are winning, the number one priority for you is to get that war won ASAP. Thus:
Make an alliance with intended victim(s) that allows you land access for your troops. Move a mass of quick-strike troops into said lands. Really pack 'em in. When you are ready, start war. Yes, this will 'hurt' your diplomatic stading with other AIs, so use it when it will give you a decisive advantage.
Now, here's the trick: You should have had the right mix of troops in there to take over most or even all his cities within a very few turns. In other words, you've got to somehow circumvent the transport phase of getting troops in position while in war since each turn used in anything OTHER than steam-rolling the opponent is just asking War Weariness to come knocking. Oh, and load those troops with settlers. Why?
You'll want to raze all his cities and plant your own in their place otherwise you'll find all those conquered cities litterally popping back to the enemy ad naseum. Also, you can't afford the time to post units in captured cities, especially since this whacky cultural defection system can do more to wipe out your army in a single turn than can the entire war itself!
Last edited by yin26 on 09-01-2002 at 10:42
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Thomas P
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Auckland, New Zealand
Jan 2002 time: 17:17
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Thanks a lot for all your advice.. Although I'm getting many different responses. I'm going to try the advice given to me by 'notyoueither' and stay in Dem for as long as poss. I also like the sneaky advice from Yin which I will also try.
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justjake73
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Also if you have Nationalism go to your Domestic Advisor and switch from Peace to War - Adds 1 shield to a square wherever one is already produced
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