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Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:17
Question  Old Post 09-01-2002 20:17
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If you are interested please post your name here

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 10-01-2002 01:21
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Nah, I rather spam 'poly!

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:17
  Old Post 10-01-2002 05:43
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Well, I would be game, if everyone would promise (Armstrong included) to post up their coporate planet listing ('T', 'l') for all to see.

I am curious to see just how many figs that Futurescape has, and what Armstrong and co have been doing with their turns.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:17
  Old Post 10-01-2002 06:40
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Well, I would be game, if everyone would promise (Armstrong included) to post up their coporate planet listing ('T', 'l') for all to see.

I am curious to see just how many figs that Futurescape has, and what Armstrong and co have been doing with their turns.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:17
Thumbs up  Old Post 11-01-2002 00:15
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I too am up for a rebang. As far as posting Futurescapes assets for all to see, I'll let our CEO do that ("Windstar" a.k.a. "Urban Ranger").

King Thor is offline King Thor
Prince
no.. Not Prince! KING!
Sep 2000
time: 05:17
  Old Post 11-01-2002 02:33
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Hey fellas, great to see you all still playing.

I wouldn't mind joining a new game, but I probably wouldn't be an active player or anything.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:17
Thumbs up  Old Post 11-01-2002 07:59
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Hey KT! Long-time no see or hear! It would be nice to get more players into the "play"!

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:17
  Old Post 11-01-2002 10:26
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Hey, welcome back King Thor! For this game, I was thinking of a much smaller universe (1000 sectors tops), a way to keep the number of dupes minimal, since Dan is a busy person, and low turns, so that anyone can play without spending their evenings slaving over the keyboard. =)

Sensor is offline Sensor
Settler

Nov 2001
time: 05:17
  Old Post 11-01-2002 19:36
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We didn't do much, really.

Will there be house rules?

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:17
  Old Post 11-01-2002 19:51
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Maybe we can ask Dan to appoint an Overseer, whose duty is to maintain the game and enforce the rules.

The Overseer will help those who got hit by game bugs, and crush violators Clearly, this can't be the same person who is an active player in the game.

Maybe Markos?

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:17
  Old Post 12-01-2002 00:29
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Actually, now that we all understand what ten deaths really mean, would this still be a problem? I would think that one of the active players (or maybe 2) could be responsible for cracking down on dupes, and we could still leave any bugs found to Dan.

Just a thought, I don't (obviously) know what this would entail, but if there's an easy way to delete traders, then I would think that could be shared around by some of the regular players. We could start a thread on Apolyton with each person that we think needs to be dropped, 1 at a time, take a vote/consensus, and then remove them and their assets.

While doing the complicated stuff like tracking IPs and such is more dificult, I am not sure that would be required. Your thoughts?

Oh, and my ideas for settings for the game?

1,000 sectors (maybe 1,500 or 2,000 if we get more real players)
default rob/steal settings, default planetary trade settings
3 traders per corp
10 deaths still works for me
300-500 turns per day
no starting planet
photons available from day 1 (since we know (somewhat) how they work now

Any other ideas?

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 12-01-2002 01:18
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Are you going to play with Ferrengi?

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:17
Cool  Old Post 12-01-2002 04:13
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quote:
Originally posted by burbel
photons available from day 1 (since we know (somewhat) how they work now


Hmmm, yes - We at Futurescape have noticed that you have been getting a LOT of practice with those photons!

On a serious side, I suggest:

1. a 1500-2000 sized universe
2. 500 movement points per/day
3. Ferrengi in play
4. No starting planet
5. 3-4 Traders per Corp.
6. 10 Deaths and your dead

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:17
  Old Post 12-01-2002 08:39
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10 deaths doesn't work, since a player can stay in a game as long as he's not totally dead, e.g. escape pod destroyed.

So we need use something else other than knockout, maybe most assets at the end of a fixed period, if the new game is still going to be a tournament, that is.

Alternatively, we could make it an open game in an effort to attract some new players, in which case we definitely need a way to enforce rules.

I reckon we need to tie the number of sectors to number of players we have. 2500 sectors to (at most) 8 active players is a bit much I suggest we set aside 200 sectors for each pre-registered player.

Which means the number of turns is tied to number of sectors. Say, 1 turn per 4 sectors? So 1600 sectors -> 400 turns. Sounds reasonable?

Port regen at 20% is about right, though planetary trade ratio could be set higher, 50% is a wee bit on the low side.

King Thor is offline King Thor
Prince
no.. Not Prince! KING!
Sep 2000
time: 05:17
  Old Post 12-01-2002 23:03
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Hi Burbel, Wittlich. great to be back. I have a bit more time these days. However, I'll be leaving for a quick 2 week trip really soon, so I dont expect to be a major player. I really dont get as much time to play like I did before. (Hence I quit all my Civ-CTP games, and haven't even tried Civ3 yet).

Since I just wanted to hang around and add to the atmosphere of the game. (Games such as Trade Wars need a bunch of fun players to make it fun for every one) I could be the 'overseer'. Its up to you guys. I really dont think I'll have the time to play 400 turns every day anyway, so I'd never really become an active player.

How many people still play the game? If we still get about 10 active players I suggest 2000 sectors.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:17
  Old Post 13-01-2002 10:57
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The last game had, I think, around 5 active players, and a couple that would only log on when they were needed to moth QCannons.

I am all for open players in a new game, or an asset based tournament game (problem with the asset game is getting everyone in on time).

Opinions? Also, I like doing sectors = players * 200, and I think sectors / 4 is good for turns per day.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:17
  Old Post 15-01-2002 22:16
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So, how many players do we have? I too, am for an open game in the hopes of getting more players into the game.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:17
  Old Post 16-01-2002 08:42
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Well, from the current game, Armstrong, Burbel, Teedo, Urban Ranger, and Wittlich will probably play again. King Thor said that he would be in at least part time, and we might be able to talk Aeturneus into joining up, too. Zealot seems interested.

We can also try and catch MarkG, Marko Polo, Hutak, CapTVK, and anyone else from the earlier games.

Other ideas? I am thinking that a 1500 - 1600 sector universe will probably be sufficient, if we can drum up more players.

However, we always seem to come up short on players, so maybe a 1,000 sector game would be a good one?

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:17
  Old Post 17-01-2002 01:57
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Well, I am now ready for a rebang. =) BTW guys, 10 deaths and you're out. Whether you're in an escape pod or not, it kicks you. Figured I would test that, as well.

Total setup for me, 110k figs defending 3 planets, 100 shields per planet, all level 6, all max fuel ore, 1 earth, 2 mountainous.

1 level 2 citadel on an oceanic planet, around 65k colos.

The spread, IIRC, was 35/35/40 for figs on the planets.

Congratulations on a game well played.

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:17
  Old Post 17-01-2002 02:01
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Ahh, tricky, tricky. But you can log back in. Hmm...

burbel is offline burbel
Prince
Austin, Texas
Apr 2001
time: 23:17
  Old Post 24-01-2002 02:50
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Well, here's my final settings from the game, I think I am through taking my turns. Here's the final computer listing of players and my corporate planet scan.


Trade Wars 2002 Trader Rankings : 01/23/14 04:34:47 PM

# Rank Alignment Corp Trader Name Ship Type
--- --------------------- -- ------------------------------ ------------------
1 13,164 -143,396 3 Uncle Enzo Corporate FlagShip
2 5,356 3,858 1 teedo757 Imperial StarShip
3 1,184 2,496 4 Windstar # Ship Destroyed #
4 950 2,127 4 Wittlich # Ship Destroyed #
5 770 10,894 4 Armstrong # Ship Destroyed #
6 452 234 7 Lefty Merchant Freighter
7 384 477 7 Deadeye Merchant Freighter
8 186 130 4 Ronin # Ship Destroyed #

Sector Planet Name Ore Org Equ Ore Org Equ Fighters Citadel
Shields Population -=Productions=- -=-=-=-=-On Hands-=-=-=-=- Credits
==================================================
===========================
565 Blue Lagoon Class O, Oceanic Level 2
--- (100M) 0 50T 0 553 361T 4T 6T 0
2491 T Ferrengal Class M, Earth Type Level 6
1T (0) 0 0 0 88T 0 0 3T 0
2491 Naturliche Class L, Mountainous Level 6
320 (20M) 10T 0 0 200T 53 0 3T 0
577 foo Class H, Volcanic No Citadel
--- (0) 0 0 0 0 0 0 0 ---
929 Citadel Class H, Volcanic Level 4
--- (26M) 26T 0 0 202T 0 0 3T 0
577 foo Class H, Volcanic No Citadel
--- (0) 0 0 0 0 0 0 0 ---
577 foo Class L, Mountainous No Citadel
--- (0) 0 0 0 0 0 0 0 ---
2491 Stronghold Class L, Mountainous Level 6
250 (20M) 10T 0 0 197T 0 0 8T 0
2491 Mount Basalt Class L, Mountainous Level 6
250 (20M) 10T 0 0 195T 0 0 3T 0
929 Bastion Class H, Volcanic Level 5
250 (50M) 50T 0 0 232T 0 0 3T 0
2491 T Rampart Class L, Mountainous Level 5
250 (20M) 10T 0 0 186T 0 0 3T 0
====== ============ ==== ==== ==== ===== ===== ===== ========== ==========
3T (254M) 115T 50T 0 1M 361T 4T 29T 3

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