Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Razing Cities -- A more realistic Solution.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Kevin Ar18 is offline Kevin Ar18
Warlord

Oct 1999
time: 05:17
  Old Post 10-01-2002 00:46 Visit Kevin Ar18's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Razing Cities -- A more realistic Solution. Support Apolyton, buy Call to Power 2

To me the current Raze City option is quite unrealistic and inadeqaute.
1. You can't check what's in the city first to see if you want to raze it.
2. After you get the city you can't raze it.


So instead, when you capture a city it would automatically be yours (you would have no option to raze it).

Then any turn during the game you could go into the city and for each unit you could get rid of one citizen per turn till you eventually destroy the city.

This act would be considered a very serious atrocity by other Civs -- on the level of Hitler killing the Jews and Japan's treatment of China. This would give more resolve to the other AI players to ally against you and take you down at greater costs. Except for your current allies perhaps.

You could also do this to your own citizens/nationals in any city. However, say in Democracy it would likely collapse the government if you do it to your own people and may even collapse it if you do it to other nationals. In Communism it might be more allowed in the sense that it would be suppressed.


I think this would slow the raze an entire Civ strategy to a more realistic level. It would still allow it, of course, but it would just take a little longer and be at a greater cost (which is more realistic) as opposed to the way the cities revert back and kill obviously superior units in CivIII.

If you say, start to kill of large portions of another Civ, it should cause ever increasing opposition by other Civs.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:17
  Old Post 10-01-2002 01:14
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Realistic, yes, but a would it improve the game?

Imagine capturing a size 15 city, or even 10. Ten turns of enter, kill citizen, prevent further growth, repeat would add to that Immortal tedium that is a major problem. And if you were on a conquest spree, you might have several cities requiring this at a time! There could be an "automated kill button" though - where you set your governor to demolish the city - selling improvements, killing citizens and maybe even pillaging improvements if you thought you could do better, or you were wary of a liberation.

Or perhaps even just the feature that you get a look at the city screen once before deciding to raze/keep a city. Surely adding a third option to the "Raze" or "Keep" notification which takes you to the city screen first wouldn't be that hard, would it?

Barnacle Bill is offline Barnacle Bill
Warlord
Somewhere on the wine dark sea
Oct 2001
time: 00:17
  Old Post 10-01-2002 01:16
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

Razing cities was rather common in ancient times, and nobody got too worked up over it. It worked much as it does in the game - city gone, slaves created. In modern times, you are right it would be a bigger deal politically. However, in real life Canada can't grab a chunck of North Dakota by building a city just their side of the current border, nor will Seatle defect to Canada no matter how many cultural buildings the Canadians build in Vancouver. The only way the game gives you to deal with those issues is to raze the city in question. So, limiting the ability to raze cities in modern times, IMO, requires a fix to those issues as well. Such a fix still needs to provide a path to "cultural victory", though, or the intent to make it possible to win without warmongering is defeated.

kmill25 is offline kmill25
Chieftain
Washington DC
Jan 2002
time: 00:17
  Old Post 10-01-2002 01:37
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

I do something similar to that now. If I don't raze a city but at the same time I don't want it. I'll just starve it and then build a worker or settler. No more city.

wotan321 is offline wotan321
Warlord
Nowheresville, Man
May 2001
time: 00:17
  Old Post 10-01-2002 02:02
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

If I get involved with a civ over some patch of land, or I just want to take them down a peg, I take the cities, sell all the improvements, and give the city to a 3rd civ who's capital is far away. It also helps if this 3rd civ is someone I'd like my present antagonist to be enemies with. That way, I don't have to pay the price of razing a city, so my present adversary will more quickly agree to peace when I have achieved my goals. Secondly, it makes the 3rd civ I gave the conquered city to more friendly to me. And I don't have to deal with too many cities. I've noticed that if I start razing a lot of cities, my enemy refuses to talk, and a war can drag on and on long after I have acheived my goals, and that war-weariness is eating me up. Not good.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:17
  Old Post 10-01-2002 06:35
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

I admit, that does work for me too. Usually I can take the city back with culture, too. But I just keep giving the same Civ, or another...whatever - the same city. And it means that in the future I can use the place as a base for my War Machines - often without having to beat the Post Office Tower out of it first, eh WOTAN?

(Sorry if you don't understand my thinly veiled in-jokes there, but the WOTAN I know of was from the 60's)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0368 seconds (86.72% PHP - 13.28% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net