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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:17
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Talk about feeling the Earth move what about on Planet?
Just for the record, the Volcano has a central tile, which is a special special place (I'm calling it the top) and the 6 surrounding tiles (I'm calling them the sides) which are only just special. All 7 of these tiles come with the designation "Volcano" in addition to whatever terrain they have, which is often "rocky" and/or "arid", but can definitely be other things as well (the top may well always be rocky and arid though).
Now I know that you get an extra min on the top and sides of the volcano, and that you can build roads, mag tubes, mines and solar improvements on the sides. I think that you can build a road on the top (but not a mag tube) and maybe a solar array, but nothing else AFAIK. I know that a mine/road is worth 3 (flat) and 6 (rocky), it is worth at least 4 (and maybe, but probably not 5) if rolling. I don't know what a min special would do to those numbers or if it is even possible to get a min special on a volcano. If you can, a rockymineroadvolcanominspecial should be worth at least 8 and maybe 9 or 10 mins.
Additionally, you can neither farm nor forest the sides or the top, even where not rocky, but it will let you perform the "Drill for Aquifer" command on the sides at least. I suspect that the Borehole option would be OK if you raised the land downslope so that it was the same elevation as the side you wanted to bore.
Speaking of boring Just doing my part to keep up the thread count.
So what about starting a base, terraforming up or down, nuking, etc - What else do people know about Volcanos?
I think I heard a rumor that if you are playing Miriam, and all your bases are arranged in perfect symmetry around the Volcano, the game will let you build a new base on top of the Volcano - if you then make that base Miriam's HQ, it will automatically get the Voice of Planet as a free facility! Another variation of that rumor had it that you had to also capture and interrogate Brother Lal at that base as well; so who knows?
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vitamin j
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I've seen the AI found bases many times in the center volcano square... Never tried it myself. I like bases on either side, so they can share the wealth... Or, if there's lots of rocky squares on it, just cover it with crawlers...
John? John? Wake up! I was talking about the volcano!
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Yxklyx
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Yeah, the Volcano is pretty boring - one extra mineral for the roaded rocky mines. The Garland Crater on the other hand is really nice, I believe it's got 9 squares with 1 extra mineral but since you can farm it you can get some nice 2-2-1 squares or 1-3-1 Forests. Finding the Garland Crater early on is a real boon. Use Ctrl-Shift-X when you start the game to look at the raised topography of the hidden map - you can usually spot the Crater. I don't view this as a cheat since I figure you got a glimpse of Planet before crashing on it.
It's cool when a new Volcano erupts. Can this happen more than once per game?
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:17
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I've pulled a "King of the Hill" on a volcano: early in a game I treatied with a neighboring AI facion, then had my terraformers perform a "Lower terrain" right on top of the volcano which straddled our common border. I then was able to build a city on top of the volcano, thus giving me the high ground. Needless to say, as the game progressed, the AI couldn't have this threatening city on its border, so it attacked. Because of the volcano's steep slopes, I got a HUGE bonus for altitude for my artillery (2 tiles on the volcano is a LOT of difference in altitude) and after my artillery barrages on the AI units, my choppers mopped up the remains: this was a most excellent killing field, and once the AI had exhausted its reserves, I counterattacked!
However, to agree with the other posters, why unless the volcano straddles a border (or is a similarly strategic position), its a nuisance comparatively speaking.
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Vytae
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Ive seen the AI found bases,build solars sensors (and farms,wtf) on top of the volcano. The Volcano is an awesome landmark because its got good elevation so excellent energy,drill to quifier in the 4 corners and obscene energy that,and 5 minerals per mine aint to shabby. Oh and on top with a terraformer if you use ctr shift s (i think? for the farm/solar/road) it will build the road and the solar (and gives a nice energy bonus there to) havent tried it with farm/mine/road.
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wheathin
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I a recent game, Mount Planet was right in the middle of a set of bonuses. Santiago build a base at the peak, which I took from her. It had the base tile (which gets the Volcano bonuses, I think), all the side tiles, and then 4 !! bonuses, two food and two mineral, on the downward slopes.
That base ROCKED. Lots of SPs, units, etc. - who needs boreholes? I did farm-solar on the non-rocky tiles, and mines on the rocky tiles.
As far as I know, that is the best thing to do with the Volcano.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:17
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PS: I was forgetting (this is a classic for me, you know the aging...)
I tested it with Garland Crater too, and with Nessus Canyon.
The behavior is the same.
So rather than speaking of a 3r +1 mineral bonus for the MineRoad compund on Volcano tiles we should speak of that bonus for any MineralEnhancingLandmark tile (MEL bonus?).
In synthesis, it's a good thing to MineRoad a MEL.
___
PPS:
thus, a RollingMEL tile is equivalent to a normal rocky tile, with respect to MineRoading.
And a RockyMEL tile would be even better than a RollingSpecial tile.
With the catch that a MEL doesn't lift mineral restrictions, so the latter comment DNA in the early game.
Also, I wonder whether Rocky Craterbed tiles can be as frequent as Rocky Volcanoside tiles. To my recollection, I harldy remeber a Rocky Craterbed (usually all those tiles are rolling)...
Last edited by MariOne on 12-01-2002 at 17:12
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