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sallust is offline sallust
Settler

Nov 2001
time: 05:17
  Old Post 10-01-2002 04:31
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Failure rate of bombarding targets Support Apolyton, buy Civilization III: Complete

Question from a newbie: can you use the editor to alter the success/failure of a unit's bombardment?

C Chulainn is offline C Chulainn
Warlord
Leeds,WestYorks,UK
Jan 1970
time: 05:17
  Old Post 10-01-2002 04:42 Visit C Chulainn's homepage!
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Support Apolyton buy from Amazon

Yes, you can, but I'm not certain exactly what those figures mean.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:17
  Old Post 10-01-2002 04:50
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Support Apolyton, buy Civilization III: Complete

You can only alter the bombardment strengths of the bombardment units.

With version 1.16f, city population, city improvements, and tile improvements all have a bombardment defense of 8. Units have a defense equal to their defense strength. I BELIEVE defensive terrain bonuses are taken into account (10% for grassland/plains ... 100% for mountains).

When bombarding because of an activated ZOC, defense strength is DOUBLED ( my 'rant' theme of the day -- should not be doubled and there is nothing I can do about it in the editor )

Unfortunately, dramatically altering bombardment strengths for one thing may have yucky affects when used against something else (e.g., units / cities / tile improvements).

Note: Just in case you aren't aware of it yet, the Cruise Missle is the only bombardment unit which can 'destroy' a unit. Nothing else will remove the last hit point.

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:17
  Old Post 10-01-2002 05:04
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Tired of ads?

I found the my cruise missiles wouldn't destroy ground units....but when I beefed up their bombardment rate to 20, they did start taking out units.

I dunno...

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