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KLIN-TONN
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Austin, TX
Nov 2001 time: 05:17
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Playing in Monarch as the Romans on a huge map with (once 16 now) 6 civs. I've had probably more fun playing this particular game than any I can remember (though there was this one time in Civ II.... ). There have been a couple fantastic things that've happened that are pretty much totally unique to me. There's also been some stuff that I'm really not okay with.
POSITIVES
Didn't get the GL, didn't get the Pyramids, but enjoy - and have enjoyed - a sizable lead over the AI for a vast majority of the game. On the F7 key, it takes a while to get to a Roman Wonder, but entering into the late Industrial Age it's just a sea of red from there on. Beautiful. Beautiful.
The AI is tenacious and seeks to overwhelm. For seven turns or so the Egyptians sent massive amounts of cavalry and knights against little old harmless Aureolionorum after I had declared war on them to gain an Iron resource and an Ivory luxury. I was successful, they were not - but I had never before seen such a determined siege. Really impressed.
Many, many centuries later, the Egyptians (still peeved, I guess) declare unprovoked war on me. They do so by massing no fewer than 58 cavalry around little old harmless Cologne. (At this point in the game, I am statistically in the lead, with Cleo's gang a close second and the Greeks number 3.) To make a long story short, the next turn they turned tail and fled back to Egypt with 16 *wounded* units, not ever having attacked Cologne at all...but I was happy (in the aftermath) to see the AI bring-it with such gusto. Indeed, this pattern would repeat itself over and over again. The next turn the Greeks joined the cause against me and did the *exact same thing*, this time grouping nearly 65 units around little old harmless Ashur on the other end of my empire. I was successful, they were not, and ultimately I crippled, fractured, and otherwise belittled the Egyptians.
These are the only positives to speak of. The coordination and power of their attacks, and the fact that you can still win even if you miss out on the GL or the Pyramids - the latter, undoubtedly, being old hat for some of you wizards.
NEGATIVES
Now to the really fun part.
The last time Rome declared war against a civilization without provocation I was probably monarchy, or something, and it would have been literally ages ago and we were a neat little civ fighting for dear life against, alternately, the British, the French, the Babylonians and the Egyptians. The landscape now in the early 20th century is absolutely littered with the ruins of civs who attacked me. I have been a pacifist whom, when roused, inflicts the fury and wrath of All Mighty God on my foe. The point being, of course, that I haven't been a war monger. And yet, at probably the most dire junction of Roman history, as I defended against massive Greek and Egyptian incursion, my lousy-ass citizens ousted my gov't and threw me into anarchy.
6 turns with my city factories lying dormant and literally hundreds of enemy units knocking at the door. I was a democracy, of course, so perhaps I had it coming...but of course I *didn't* have it coming, because *I* didn't declare war.
This has continued. The war weariness is simply too much to bear. I've got Universal Suffrage and police stations out the yin-yang. I am attacked by aggressors for no good reason and yet am forced to up my luxury level so severely that, when at war, I have given up on research completely. I have recently been attacked by the Japanese and the Greeks, in alliance, and there is yet more egregious massing of troops, and half of the 89 cities in my empire just went into civil disorder.
All I can say is: "It's not my fault! They told me they fixed it!"
...ah hell, I can't remember what the other negatives were. Must not have been that bad.
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KLIN-TONN
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Austin, TX
Nov 2001 time: 05:17
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Yes, I can fix each city on a per-turn basis, but as the wars continue (even if I try and end them) my peeps just get more and more pissed off. It's an accumulating kind of thing, see...and what worries me most of all is the possibility of being thrust into anarchy with no warning - which is what happened to me earlier.
notyoueither - I agree that communism is the best war gov't...that's irrefutable. But Rome requires six turns of anarchy to choose another government, and I certainly don't want to be a peacetime communist civ. Meaning that changing horses in midstream would require a full 12 turns of anarchy to combat war weariness and then get back to democracy. I can't bring myself to start that cycle, especially when peace may be right around the corner...right?
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Achnor
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Trondheim
Jul 2000 time: 05:17
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I'm a bit confused. Why is it so unrealistic that you get war weariness when some other schmock attacks you? You *are* in war if you started it or someone else started it. War is war. I'd be just as mad if MY country engaged war as if ANOTHER country engaged war on ME!?
Do you think people would say: "Of course our sons get killed in war but since we didn't start it it is perfectly OK" ?
Achnor
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KLIN-TONN
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Austin, TX
Nov 2001 time: 05:17
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If another civ attacks me, unprovoked, I'm pretty pissed when 47 of my cities go into disorder on THE NEXT TURN.
It's one thing if I've got the war good and won and am just taking cities for the helluvit. It's another thing if they've sent 100 units into my land, taken one of my cities and stolen a goodly percentage of my workers all in one turn and my people are wining at me about "give peace a chance" - especially when the attacking civ refuses my envoy.
That's all I'm saying.
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muppet
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Igloo
Dec 2001 time: 21:17
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That is a very unrealistic part of the game that needs to changed:
Foreign army attacks you and your people go into riot?? Gawd!
If America lost a city to a foreign invader the entire US population would be mobilized for WAR within minutes!
Heck. Any modern day democracy that is attacked from nowhere would have their entire population crying for a full scale war, not rioting for peace.
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KLIN-TONN
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Austin, TX
Nov 2001 time: 05:17
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preeeeeeecisely.
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Shaka II
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JohnE,
You are definitely right about the population increment causing unrest. I've noticed that before, mainly during peace (and always too late). I suppose the effect is more pronounced during war, I just never correlated the two.
I will keep a more watchful eye on pop growth (especially during war), but hope for some improvement in the governor performance down the road. I am sort of a micromanagement type player, playing mostly on normal size maps, but at some level, you have to let go and let the governor help out.
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KLIN-TONN
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Austin, TX
Nov 2001 time: 05:17
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notyoueither - no, I didn't lose any luxuries due to the war. The reason they went into unrest so quickly and on such a large scale is exactly what skanky burns said: it was the accumulation of war. But I don't have a frigging choice! They declare war on me, I try and make peace with them all the time, but they refuse my envoy.
I had heard that the problem of war weariness is less severe when another Civ attacks you, but so far in the game the French, English, Egyptians, Greeks, Germans, Japanese and Greeks (again) have all declared war against me consecutively, and my people are just sick of being attacked. Still, there's nothing I can do.
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KLIN-TONN
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Austin, TX
Nov 2001 time: 05:17
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I am superior to every other Civ in the game when it comes to armed forces. Granted, my military advisor doesn't say that our military is strong in comparison to any others'...but the worst he says is that we have "an average military" compared to theirs'. Surveying the situation closer (I have spies with all my enemies) I see that I clearly have the advantage. I've got battleships where they've got Ironclad. I've got more bombers. I've got 45 mech infantry and 45 regular infantry and they've got 114 regular infantry. (this is just an example - I don't know the exact numbers)
I had figured that the reason every Civ in this game has been FURIOUS at me for almost the entire time and has been declaring war at me CONSTANTLY is that it is the first game in Monarch I've played successfully...in other words, I figured it was just a part of the game as the difficulty level advanced. There is, otherwise, absolutely no reason for everyone to be so pissed off at me all the time.
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rflagg
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Alexandria VA
Nov 2001 time: 05:17
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Here's my take on war weariness from example -
Playing the Romans, huge map, 16 civs, in Republic ever since I was able to switch (no, I can't break out of some of my civII habits yet! ). My first war wasn't until 1870. Then I attacked the Chinese around 1970, and then fought a three front battle in 2008. Only until the very end of the third war did I have war weariness problems, and I believe it was due to the fact that the war was going on 20+ years.
Why did I have no problems? First off, I attribute it to the years of non-aggression. Since I wasn't very war mongering early in the game, the other civs didn't seem to be either (notice how if you war early on, they're more likely to follow your act - and the same if you're peaceful) - there were skirmishes for land, but never between myself and another civ. A huge plus in being able to extend wars in the later years.
Secondly, Access to luxuries, and *lots* of them. One thing that kept my 3 war front from my civ collapsing upon itself was that I had (both by force and by trade) acquired 9 luxury resources. Other than that, I didn't set my tax slider to increase luxuries, nor did I mess with the standard setup for each city.
Is there any possibility that total war (meaning even wars you aren't involved in) affect your war weariness when you enter into a battle? It makes sense, in as such that your civilization is happy as long as you aren't like the other civs - always fighting - but when you finally do decide to fight, they want out, and want out quick, whether you were attacked or not. Just a thought.
I know sometimes though games can't be as perfect as my last turned out - so many times I see a nearby civ, and have to take them on because they're taking *my* land! How dare they?!
Anyway, hope this helps, or at least brings up another question to answer.
Keep enjoying Civ3!
-Rflagg.
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