 |
|  |
 |
|
Darth Sidious
|
|
I currently am playing the (non militaristic) french on diety on a regular sized map.
I am just done razing my first opponent with swordsmen, it is about 500 BC. It gave me 2 leaders, the first one i used to build the forbidden palace in the capital i took over (cuz it had a good position for being a second capital and it had the pyramids, lucky me)
3 other tribes are busy building the sistine chappel, i have no other wonder yet, and since i have started at about the same time and the AI cheats, i do not expect to win this without using the leader.
Is it wort using the leader for this wonder, or should i use it to get an army to help me raze the next opponent when i have knights?
I don't know the value of an army, cuz i never had one yet. I did fight against 2 in the other game i played though, and i i beaten them without too much difficulty (legionares vs swordsman army)
|
|
|  |
 |
|
Darth Sidious
|
|
I do understand that one army is not worth a wonder by FAAAAR
but the point is that i need one army in order to build that militairy academy or whatever it is that will enable me to build more.
Then again, i just got back to peace again so it probably would hurt my already bad reputation pretty damn much to get that army a "victorious amry"
thanx for you advice.
|
|
|  |
 |
|
Darth Sidious
|
|
I didn't really notice the insane prize yet.
*starts building his chappel*
|
|
|  |
 |
|
CB2034
|
|
I usually build one army so I can build the heroic epic (or whatever its called) after I build that I usually get about 5-6 leaders in the next 100-200 years.(I do a lot of warmongering)
|
|
|  |
 |
|
The Hun
|
|
Tulsa, OK
Dec 2001 time: 23:17
|
|
I've heard that it is better to use the first leader for an army so you can build the HE. The HE will open the flow of more leaders to use to your ends. However, I have yet to get one leader and I am on my 5th game. 2 of 5 games I played a Mil Civ. 5 of 5 games I played on Warlord to Electricity.
-Craig
|
|
|  |
 |
|
TinCow
|
|
I personally do one of two things with my first leader: Build an Army or build the Great Library. If the GL has already been built, or I can get it by building it faster than other civs, then my leader goes into an army. I do this because the only Great Wonders that I have found that I really feel like I can't live without don't occur until the industrial and modern ages. Building the Heroic epic gives me a better chance of getting more leaders by the time I have the tech to build these bad boys. Besides, using that one puny leader to make one puny army also lets me build the Military Academy and the Pentagon later on to satisfy my perfectionist instincts.
|
|
|  |
 |
|
Darth Sidious
|
|
so no combat value is armies.
Well, this was a pretty early war that gave me 2 leaders as you could see in the first post.
I just killed my neighbour as soon as i had about 12 swordsmen, and i immediately went for ironworking and an iron hill. so that was pretty early.
Perfect strat i think, the AI is so slow with getting iron, just don't try it when your only neighbour has hoplites....
anyway, at the moment i had this leader, i wasn't really in a position to make "bonus" wonders like HE since my best city had about 9 production.
Also, with the hapiness **** on diety, the sistine is pretty damn important i think.
To me it is the most important one together with the pyramids in early game.
|
|
|  |
 |
|
Hurry
|
|
It very much depends on the situation. In my current game (emperor) I got a leader when I started a war I believed would be pretty long. I could build no wonders at the time. This left me with two choices: a) build an army and hope you get another leader during the war, or b) wait until a wonder is available for building (and thus lose the chance of getting another one since it seems the chance of getting two simultaneous leaders is close to 0%).
At emperor level (and even worse on deity) it´s almost impossible to get a wonder by building it traditionally. So I waited and eventually built Sun Tzu´s.
Armies can be good on the defence later in the game. An army packed with veteran mech inf will take care of almost any enemy counterattack, which allows you to move your attackers up to the next enemy city unharmed.
|
|
|  |
 |
|
Darth Sidious
|
|
that i got both leaders when razing a capital?
|
|
|  |
 |
|
Velociryx
|
 |
of Candle'Bre
Apr 1999 time: 05:17
|
|
There have been a lot of people who have made the comment that they seem to get more leaders when:
Their elites are in a closely contested battle and/or when an elite captures a city. I'm still on the fence there....part of me suspects those are just the battles we remember, and I HAVE gotten Great Leaders from just busting units in the field, so I'm not 100% sure that's accurate.
In any case, I agree. Armies are currently quite weak and hard to come by for their cost. Much improved if they were:
a) cheaper (by about 25%)
b) had blitz
c) had ZOC
d) could be created on a 1:3 ratio, rather than 1:4 (armies:cities)
The option to unload units from an army would make them FAR too powerful....just goes too far the other way.
Uses for armies (obsolete or no).
1) Lead element of an attack group. The AI defends with its best unit first. If you have an Army, your best unit has a TON more HP than the AI's best, and you're all but guaranteed a win.
2) Defense. Just park an old (obsolete) army in some newly captured town. 15hp worth of pikemen is a pretty tough customer for massed cav to chew through, and you'll find it'll serve you quite well for defending trouble spots.
3) Beachead. Let's say it's the Industrial age, and you just got the ability to build airports. You launch an attack on yonder continent, leading with your army, and then move to some piddling city and take it, rushing an airport as soon as the resistance has ended. Obviously, the loss of your primary means of shuffling troops over to the new continent would be a grim setback, so plop your army down there and flood the continent with tanks....
-=Vel=-
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:17
|
|
I think I've gotten roughly a 50/50 mix of leaders from battles "in the field" vs. taking cities. It's all about using your elite units as much as possible, and picking fights they will win. I had some great success recently using War Elephants vs. longbowmen (4 to 1, if I'm attacking).
I have seen nothing to support that winning a "tough" battle increases the chance of getting a leader. I got one recently hitting a spearman with a Cav that didn't lose a hitpoint.
I think the best improvement for armies would be adding the blitz ability. Making them cheaper to build would be nice, too. Perhaps any army should prevent retreat, too... well, maybe not.
If I build an army w/a leader, it tends to consist of Knights. They make decent defenders, and they will not allow a 2-move attacker to run away, so they make good escorts for artillery/attack troops, and good defenders for a key city, so long as knights aren't horribly out of date.
-Arrian
|
|
|  |
 |
|
TinCow
|
|
As for Armies being useless, I wouldn't go that far. As stated by a few guys above, there are times when Armies are nice. That being said... I don't know if this is just me, but I always have times when the city I build my Military Academy in doesn't have anything to build but units. Whenever this happens, I have that city building Armies. Sure it could be building other units, but I usually have enough other cities building units so that the loss of one city's production doesn't mean squat. The Armies I produce I stockpile empty in some well defended city. Then if I ever find I need them in the future, they're there. If I don't need them, I haven't lost much.
|
|
|  |
 |
|
Aqualung
|
|
The Heroic Epic produces 4 culture. Military Academy and Pentagon both produce 1. Don't know if that's important to you, but if it is, then make an army.
I added Blitz and Unload to my Armies in my rules.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|