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dmjohnson
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Austin, TX
Dec 2001 time: 05:17
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I had a leader generated by defending in a game. FYI
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The Hun
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Tulsa, OK
Dec 2001 time: 23:17
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That would seem to make sense as I have had units gain experience from defensive battles.
-Craig
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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I've gotten several leaders from defensive victories... many more from attacking, but that's because I do much more attacking than defending.
The best leader-generating wars I have fought have involved either:
large numbers of knights, or
large numbers of Tanks/Modern Armor.
Multiple victories in one turn give almost guaranteed promotions. This is why Tanks and Modern Armor are great... they get to elite quickly, and have good chances of popping out a leader. Knights, on the other hand, do well on both offense and defense, so they often survive AI counterattacks, which leads to promotions... etc. Also, Knights are very good units, but they don't have quite the rush ability that Cavalry do. Consequently, it takes a bit longer to conquer people. From the standpoint of leader generation, that's good. Cav just runs people over.
-Arrian
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Ironikinit
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Very odd indeed, Grrr. For one thing, a cannon should lose any fight automatically, it doesn't have any hitpoints. For another, as I understand it, leaders aren't generated from fighting barbarians.
Are you pulling our leg?
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Grrr
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of Hamilton, New-Zealand.
Dec 2000 time: 18:17
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quote: Originally posted by Arrian
No bombard unit (catapult, cannon, artillery or radar artillery) can defend itself. If a barb hit a cannon, the cannon would be destroyed (bombard units can only be captured by an opponent who has the tech to use them... math/metallury/replaceable parts/robotics). Second, battles vs. barbarians cannot result in Great Leaders - it has to war vs. another civ. You must have had a unit protecting your cannon, and that unit must have been elite, and the unit that hit it must have been foreign, not barbarian...
-Arrian |
Come to think of it, this is probably a result of playing around in the Civ3mod.bic file, along with the text docs.
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Stryfe
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Seattle, WA USA
Jan 1970 time: 05:17
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quote: Originally posted by Grrr
Come to think of it, this is probably a result of playing around in the Civ3mod.bic file, along with the text docs. |
That's not too surprising. I've had some really weird stuff occur thanks to messing with Civ3mod.bic also. The game can start to go crazy if you mess with too much (I produced a game which crashed whenever I viewed the histograph and then moved the map).
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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