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TinCow
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Has ANYONE ever had a city in which they could build this thing? It seems like a fabulous wonder that never ever gets built. What gives? I've played about 7 games so far and not been able to build it in a single city on any of them.
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Green Giant
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It is a GREAT wonder and quite unbalanceing. I was able to build it twice and proceeded to build a bunch of mines around the city.
After I built the Iron Works I got every single Wonder after that, easy. Lots of pollution but its worth it. Makes a normal city a super-city
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DilithiumDad
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You need to have iron and coal within a city radius. It is worth founding a new city on the right spot to take advantage of it. Most of the time, you will not "win the resource bingo" in this manner.
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emjaycue
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Brunswick, ME, USA
Jun 2000 time: 05:17
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I've gotten it once in several games...
But alas... three turns after I found the coal and could build it (and before I started building it b/c I was in the middle of something else) the iron disappeared.
Argh.
So I've gotten a "Iron Works... maybe we should..." pop up... but have never actually built it ;-)
--M
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ICMB
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I've had two opportunities to build the Iron Works in about 17 games.
I had it once early on before I really knew what it was. In my most recent game, I was able to build it in my second-founded city. About 5 turns after I started building it, my coal source ran out and moved to somewhere else in my empire, but I was happily able to finish the Iron Works.
I ended up having the city perfectly stable at population 20, all happy, producing 202 shields per turn.
*sniff* I was so proud.
- ICMB
P.S. - When I get Steam Power I always go and check if any of my neighbors could make the Iron Works, and capture that city if need be. The production bonus is astounding.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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I've built it twice (I've played more games now than I'd like to count). I had the option of building it a third time, but the city was totally corrupt (1 shield, and no hope for improvement), so I didn't. It gives you a nice production boost... Modern Armor in 1 turn is kinda nice (Ironworks, Factory, Nuc. Plant). But I wouldn't say it unbalances anything, or makes building wonders a lock. What does that is that you can "store" shields by starting a Palace and switching it to a wonder when you have the tech for it. That, and the human player's ability to manipulate the tech/tax slider to jump ahead in science while raking in cash (this doesn't apply to Diety, I assume, but it has been true for me, on Monarch).
-Arrian
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The Eliminator
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Eliminatorville
Nov 2001 time: 23:17
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Two and a half solid months of playing, and I have yet to have the opportunity to build the Iron Works. AAAAARRRRRGGGGGGHHHHHHH!
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Ironikinit
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In my current game, I have it. I only built the city to limit a couple of rival cities by rushing cultural wonders, and it was pretty marginal land.
However, that marginal land has iron and coal, of course, as well as gold... it's mostly hills and mountains... long story short, it produces armies in 4 or 5 turns, and is the home of the Hoover Dam.
It's the first time I ever got it. If you ever get the pop up alerting you that you can build it, start in right away, because resources can be fickle, as we all know.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:17
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So there's a connection between number of Civs and times that ressources appear on a map?
I often find myself with several appearances of horse within my territory despite playing with 8 civs on a medium map only...
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:17
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I have built it three times. One of those was in a conquered city. It really is "resource bingo" though. Of course other minor wonders are difficult to build, when it takes ages to get your first army.
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TinCow
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It seems like there is always more than one strategic resource per civ in the games I've played. It seems like if a civ is of average size on a standard map (maybe 10-12 cities), then it usually has all strategic resources within its control. I do agree that some seem more common than others though. In particular, horses, iron, and saltpeter seem to pop up all over the place. Perhaps that's because the designers knew there would probably be fewer civs around by the time aluminium and uranium was needed.
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