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FrantzX
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Many people have been wondering why airplanes cannot sink destroy land and sea units in Civ III. The answer is very simple. The developers have played SMAC/X.
For those who haven't played SMAC/X, air power was the end all, be all. While needlejets were OK, choppers were the most unbalanced thing in the whole game. With the ability to attack multiple times a turn, all you had to do was stick your best weapon on them, build a ton, and air blitz your poor target. Follow up with air dropped troops for garrisons and the slaughter was complete.
Has anyone come up with a system that allows airplanes to destroy other units while avoiding this?
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Spatzimaus
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I wish I could remember how it happened, but someone used the editor to declare bombers as "foot units" or something, and it allowed them to sink ships or kill units, but only if that unit started the fight with 1 HP left.
Honestly, I think that's the good solution; you'll still be able to pull a Pearl Harbor if you bring enough planes along, but for most "harassment" work the planes won't be able to destroy units.
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Surgeon
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Srcew reality. It's a game balance thing. Same goes for corruption, you'll be glad that the corruption is like it is when MP comes out.
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Libertarian
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That easily might have been on one of those cubicle-spanning motivational banners at Firaxis. Complete with misspelling.
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Evil Robot
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quote: Originally posted by Grumbold
I think you'd need to scale further than that. A quick scan of the US Navy website comes up with a figure of 12 carriers, 27 Aegis cruisers, 59 destroyers, 53 attack subs, 18 ballistic subs and over a hundred ancillary craft operating in their current navy. |
You do realize that even a huge Civ3 map is only about the size of North America? A "world" that large would not need to or be able to support that large of a navy.
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