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La Fayette
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albi, france
Oct 2000 time: 06:17
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The enlightened despot is the one who makes use of those highly corrupt cities producing almost nothing, that many people keep whining about.
Let us take 2 cities, A and B:
City A is a 'size 6' city (such as described in my 'size 6' strategy), with a granary, an aquaduct and a productive capacity of 10 shields/turn. City A produces 1 worker/turn.
City B (size 1) is highly corrupt and produces 1 shield (+ 1 commerce)/turn.
How does it work?
Let us build 1 knight (value = 70 shields).
City B starts building. After 1 turn, you have 1 shield in the box. You send 2 workers, built by city A in 2 turns, and join them to city B. City B grows from size 1 to size 3. Then you use your whip twice in a row, first to level 40 (longbowman for example), then to level 70: Knight.
Main result:
With a productive capacity of 11 shields/turn (cityA = 10, city B = 1), you build a knight (70 shields) in 2 turns.
Interesting remark:
City B remains size 1, so you can whip and whip again and avoid any civil disorder (if you don't, you just switch to city C, any other highly corrupt tiny city available).
(La Fayette, winking to all enlightened despots)
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La Fayette
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albi, france
Oct 2000 time: 06:17
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I have just finished the first game where I tried to be an 'enlightened despot'. I played as the Indians on Emperor level and wished to have a try at launching a SS.
I launched in 1862, at least 50 years later than what might be achieved if I had a second try, but this is not important. It was just like always when being a rookie.
What is important is that my period as enlightened despot was very very painful for my foes, the Chinese and the Persians.
Poor Indians, they have got a desperate UU, the War Elephant, some kind of Knight-equivalent (the civilopedia gives the same ADM values, namely 4,3,2, and my first battle was a veteran War Elephant fortified on a hill killed by a regular Chinese knight).
The problem is the same as with any UU: you cannot uppgrade to them, so it's just like having to pay full price for a UU that is no better than the knight.
(there is in fact an advantage, since you can build war elephants without resources, but I had the resources so I couldn't care less in this game)
This is where the 'enlightened despot' demonstrated its power: I had to disband and send to the refuse box an army of 16 horsemen and build at least 10 War elephants in a hurry, in order to fight the hordes of Chinese knights speeding towards me.
2 'size6' cities + 2 highly corrupt cities did that for me in 5 turns, then I went on taking all Chinese and Persian cities on my island (all in all 12 cities) within a few more turns.
I stopped there and built my civ peacefully, but I am fairly sure that if I had chosen domination, I would have finished that game quite soon.
Conclusion: enlightened despots can be really powerful warmongers.
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Darth Sidious
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i find it just a little too lame, that size 6 thing.
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La Fayette
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albi, france
Oct 2000 time: 06:17
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quote: Originally posted by Darth Sidious
i find it just a little too lame, that size 6 thing. |
Lame?
What do you mean?
'size 6' is not a bug. It is the game, such as it was designed by Sid, Dan, Soren and the others.
Of course you are perfectly free not to use it. All challenges are welcome (OCC, FCC,...'no workers' if you feel like it). I wish you the best of luck, from the bottom of my heart.
But 'lame', what do you mean?
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La Fayette
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albi, france
Oct 2000 time: 06:17
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OG
2 nice ideas, it seems.
I confess I have mostly tried to minimize specialists up to now, since they give so little. But your proposal looks very reasonable.
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